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Creating an animation rig in Blender: Difference between revisions

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* [https://docs.blender.org/manual/en/2.81/addons/rigging/rigify.html '''Rigify'''] – it's a plugin for Blender designed to automate a lot of rigging work. The rig described here is generated using Rigify.
* [https://docs.blender.org/manual/en/2.81/addons/rigging/rigify.html '''Rigify'''] – it's a plugin for Blender designed to automate a lot of rigging work. The rig described here is generated using Rigify.
* [https://docs.google.com/document/d/175uJGklYASAgrFjxuUG4-kJRDoMTjjP7GvNxSj1GscU/edit '''Oni-Blender tutorial'''] by EdT. Please read this in entirety to know likely-to-happen issues and refer to this as your guide for OniSplit commands relating to Blender.
* [https://docs.google.com/document/d/175uJGklYASAgrFjxuUG4-kJRDoMTjjP7GvNxSj1GscU/edit '''Oni-Blender tutorial'''] by EdT. Please read this in entirety to know likely-to-happen issues and refer to this as your guide for OniSplit commands relating to Blender.
* [http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT – while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.
* [http://web.archive.org/web/20211202215118/http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT – while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.


===Assorted issues in Blender===
===Assorted issues in Blender===
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