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This page explains how to use the patch feature available to [[AE]] mod packages. Before reading this page, you should make sure you grasp the [[Introduction to modding|basics of modding Oni]], the process of [[XML|XML modding]], and [[Making a mod package|how to make a mod package]]. | This page explains how to use the patch feature available to [[AE]] mod packages. Before reading this page, you should make sure you grasp the [[Introduction to modding|basics of modding Oni]], the process of [[XML|XML modding]], and [[Making a mod package|how to make a mod package]]. | ||
==Introduction== | ==Introduction== | ||
'''Problem''': You want to mod a certain resource, but you know that the resource is already getting replaced by another mod. That mod might come after yours numerically, thus erasing any change your mod makes if a player installs both mods. It seems that your only option is to mark your mod as incompatible with the other one, so the player has to choose which one to install. But wait! | '''Problem''': You want to mod a certain resource, but you know that the resource is already getting replaced by another mod. That mod might come after yours numerically, thus erasing any change your mod makes if a player installs both mods. It seems that your only option is to mark your mod as incompatible with the other one, so the player has to choose which one to install. But wait! | ||