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OBD:Raw and separate file formats: Difference between revisions

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Textures can be stored with compression, and the amount of textures which are compressed in a given version ranges from "most" to "almost none". This leads to dramatic variations in size for the .raw (over 10% of the total amount of game content).
Textures can be stored with compression, and the amount of textures which are compressed in a given version ranges from "most" to "almost none". This leads to dramatic variations in size for the .raw (over 10% of the total amount of game content).


===Raw/separate storage===
===File storage===
The following table illustrates how some data was moved from raw files to separate files after the Windows version was finalized and before the Mac version was finalized. This version of the engine was then used for the Windows demo and Mac demo.
The following table illustrates how some data was moved from raw files to separate files after the Windows version was finalized and before the Mac version was finalized. This version of the engine was then used for the Windows demo and Mac demo.