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History of Mac Oni: Difference between revisions

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==Windows Oni 1.0 to Mac Oni 1.1==
==Windows Oni 1.0 to Mac Oni 1.1==
[[Image:Classic Mac Oni Get Info window.jpg|thumb|Bungie's original Carbon PPC build of Oni 1.1.]]
[[Image:Classic Mac Oni Get Info window.png|thumb|Bungie's original Carbon PPC build of Oni 1.1.]]
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both platforms at the same time. The date of the retail Windows application is 11/3/00, the game data is dated 11/4/00, and Oni was reported as having been [[wp:Software release life cycle#Release to manufacturing (RTM)|gold-mastered]] for Windows [http://oni.bungie.org/newsarchives/2000/nov00.html#xbox around 11/17/2000]. Although the date on the Mac game data is 11/20/00, the Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute]. It was probably gold-mastered on 12/20/00 based on the date on the demo application (which doesn't have the joke creation date seen to the right), and based on [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8045 this post] by Matt Soell. (There's a report of a [http://oni.bungie.org/newsarchives/2001/jan01.html#gold late Mac GM date of 1/2/01], but this doesn't make sense unless the code underwent further last-minute changes after the demo.)
While Oni was developed by [[Bungie West]] simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both platforms at the same time. The date of the retail Windows application is 11/3/00, the game data is dated 11/4/00, and Oni was reported as having been [[wp:Software release life cycle#Release to manufacturing (RTM)|gold-mastered]] for Windows [http://oni.bungie.org/newsarchives/2000/nov00.html#xbox around 11/17/2000]. Although the date on the Mac game data is 11/20/00, the Mac version continued in development for another month, partly due to a graphics bug discovered [http://carnage.bungie.org/oniforum/oni.forum.pl?read=7653 at the last minute]. It was probably gold-mastered on 12/20/00, based on the creation date of the application and on [http://carnage.bungie.org/oniforum/oni.forum.pl?read=8045 this post] by Matt Soell. (There's a report of a [http://oni.bungie.org/newsarchives/2001/jan01.html#gold late Mac GM date of 1/2/01], but this doesn't make sense unless the code underwent further last-minute changes after the demo.)


It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see [[Windows Oni vs. Mac Oni#Game data files|HERE]] for details). The required changes to Oni's code were made after the final build of the retail Windows Oni application, but because the Windows demo was not released until [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00], it was built on the version of the code which used .sep files.
It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see [[Windows Oni vs. Mac Oni#Game data files|HERE]] for details). The required changes to Oni's code were made after the final build of the retail Windows Oni application, but because the Windows demo was not released until [http://oni.bungie.org/newsarchives/2000/dec00.html around 12/17/00], it was built on the version of the code which used .sep files.