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Media creation with artificial intelligence: Difference between revisions

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* A '''space for like-minded people''' to socialize and exchange and develop ideas.
* A '''space for like-minded people''' to socialize and exchange and develop ideas.
** Such spaces were forums in the past, nowadays they are real-time communication platform like a Discord channel which is thematically decorated and helps to keep the product in '''general awareness''' over long time frames.
** Such spaces were forums in the past, nowadays they are real-time communication platform like a Discord channel which is thematically decorated and helps to keep the product in '''general awareness''' over long time frames.
** Communities pose a '''potential source for researching [https://www.tumblr.com/dragon-ball-meta/175722199189/toriyamas-official-comments-on-broly-for-the-new future products]'''.<!--//Commented out for now: Well, this is interesting but it quite lengthens the section.// The companies cannot simply "listen to the (hardcore) fans" but have to develop a profitable package that lures as many customers as possible. Nonetheless, '''fan service''' remains an important aspect which ranges from '''[https://www.latimes.com/entertainment-arts/business/story/2020-02-14/sonic-the-hedgehog-got-a-digital-makeover-after-an-internet-backlash-will-it-work respecting the original]''', placing '''easter eggs''' and '''insider jokes''' - and not ''Japanese''-like fan service which in the Western world basically translates to "sex sells".
** Communities pose a '''potential source for researching [https://www.tumblr.com/dragon-ball-meta/175722199189/toriyamas-official-comments-on-broly-for-the-new future products]'''.<!--//Commented out for now: Well, this is interesting but it quite lengthens the section.// The companies cannot simply "listen to the (hardcore) fans" but have to develop a profitable package that lures as many customers as possible. Nonetheless, '''fan service''' remains an important aspect which ranges from '''[https://www.latimes.com/entertainment-arts/business/story/2020-02-14/sonic-the-hedgehog-got-a-digital-makeover-after-an-internet-backlash-will-it-work respecting the original]''', to placing '''easter eggs''' and '''insider jokes''' - and not ''Japanese''-like fan service which in the Western world basically translates to "sex sells".
*** Besides the dependencies of the target group, it can be good choice to not exaggerate and provide consistent overall concept made from the envisioned world and its characters: [[Konoko#Design_by_Lorraine|Lorraine]]: "Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.")-->
*** Besides the dependencies of the target group, it can be good choice to not exaggerate and provide consistent overall concept made from the envisioned world and its characters. [[Konoko#Design_by_Lorraine|Bungie History]]: "Lorraine McLees, Bungie artist, remembers the slight tug of war between the Chicago and Bungie West [offices]: 'Their vision of (Konoko) was more overtly -blam!- than ours. We specifically didn't want her to be just another Lara Croft, so we'd go back and forth with the California office. They'd send Konoko designs back with a bare midriff and the bottom of her breasts exposed, and we'd go back and re-clothe her. The funny thing is that the more we tried to de--blam!-ize her, the more sexy she became.")-->
* Support in organizing competitions and other promotional events, including creative activities such as fan art. Cosplay contributions can increase a company's '''visibility''' at events like Gamescom.
* Support in organizing competitions and other promotional events, including creative activities such as fan art. Cosplay contributions can increase a company's '''visibility''' at events like Gamescom.
* An '''additional channel for updates''' (general information and content announcements).
* An '''additional channel for updates''' (general information and content announcements).
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* Music generations
* Music generations


===Image generation===
===Images===
* Content generation based on:
* Content generation based on:
** Text prompts
** Text prompts
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** Style transfers
** Style transfers


===3D content generation===
===3D content===
There exists content generators that turn 2D data into 3D data by calculating plausible assumptions for the missing dimension.
There exists content generators that turn 2D data into 3D data by calculating plausible assumptions for the missing dimension.


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* '''Consistency strategies''': When available, use features such as seeds, style references, or controlled variations to maintain visual coherence across multiple images.-->
* '''Consistency strategies''': When available, use features such as seeds, style references, or controlled variations to maintain visual coherence across multiple images.-->


Generate, refine via text prompts, select final candidate, refine via graphic tools.
Conclusion: Generate, refine via text prompts, select final candidates, refine via graphic tools.


In context of its limitations, this workflow is still great for rapid prototyping and exploring different creative directions for drafts.
In context of its limitations, this workflow is still great for rapid prototyping and exploring different creative directions for drafts.
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===3D animations===
===3D animations===
* ...
* ...
===World generators===
===Complete world maps===
* World generator inside Unreal Engine 5 (As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments.)
* ...
* ...
* World generator inside Unreal Engine 5
** As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments.
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