Talk:Modifying an existing level: Difference between revisions

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The general mechanisms - for floating menus and direct value rendering on objects - must be researched first, before this can be considered.
The general mechanisms - for floating menus and direct value rendering on objects - must be researched first, before this can be considered.


===Oni asset panel?===
===Asset panel?===
If this is also possible, there is no more reason left why Blender should not become the community’s editor.
If this is also possible, there is no more reason left why Blender should not become the community’s editor.


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Done for addon
Done for addon
<div style="float: right; margin: 7px;">[http://paradox.oni2.net/wiki/Talk_Modifying_an_existing_level/Blender_5.1_experimental_dae_import_export.jpg http://paradox.oni2.net/wiki/Talk_Modifying_an_existing_level/Blender_5.1_experimental_dae_import_export_tn.jpg]</div>
<div style="float: right; margin: 7px;">[http://paradox.oni2.net/wiki/Talk_Modifying_an_existing_level/Blender_5.1_experimental_dae_import_export.jpg http://paradox.oni2.net/wiki/Talk_Modifying_an_existing_level/Blender_5.1_experimental_dae_import_export_tn.jpg]</div>
  [x] changed initial addon so that individual objects inside dae aren't set all to 0, 0, 0
  [x] changed initial addon so that individual objects inside dae won't be placed at 0, 0, 0 in Blender
  [x] import dae via drag and drop
  [x] import dae via drag and drop
  [x] exports onisplit compatible dae (<code><technique sid="common"></code>)
  [x] exports onisplit compatible dae (<code><technique sid="common"></code>)
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