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Media creation with artificial intelligence: Difference between revisions

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===Editors===
===Editors===
For fine-tuning on professional level you might want look at editors like [https://www.celemony.com/en/melodyne/what-is-melodyne Melodyn].
For fine-tuning on professional level you might want look at editors like [https://www.celemony.com/en/melodyne/what-is-melodyne Melodyn].
==Texts==
* You can co-develop stories and specific text phrases with commercial cloud-based or custom-tuned, locally run chatbots.
* Prototyping preparation: Theoretically, they can also be used for planning and drafting storyboards. With iterative generations, polishing is surely possible.


==Images==
==Images==
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====Expert workflows====
====Expert workflows====
This would include to train own models. The idea is to let the models have a neural representation of objects that equals to screenshot-taking from 3D so that prompts will output almost never hallucinate details. That way artists can reduce post-editing as the generated outputs also include there own styles.   
This would include to train own models. The idea is to let the models have a neural representation of objects that equals to screenshot-taking from 3D so that prompts will output almost never hallucinated details. That way artists can reduce post-editing as the generated outputs also include there own styles.   


Own models once more boost rapid prototyping because they reduce the necessity to have a more complexer, combined 3D-2D-workflow.
Own models once more boost rapid prototyping because they reduce the necessity to have a more complexer, combined 3D-2D-workflow.
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* World generator inside Unreal Engine 5
* World generator inside Unreal Engine 5
** As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments.
** As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments.
==<!--Modding and c-->Coding==<!--
* Assisted modification of game data-->
* Co-development of tools
* Engine modification


[[Category:Real World]]
[[Category:Real World]]
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