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===Editors=== | ===Editors=== | ||
For fine-tuning on professional level you might want look at editors like [https://www.celemony.com/en/melodyne/what-is-melodyne Melodyn]. | For fine-tuning on professional level you might want look at editors like [https://www.celemony.com/en/melodyne/what-is-melodyne Melodyn]. | ||
==Texts== | |||
* You can co-develop stories and specific text phrases with commercial cloud-based or custom-tuned, locally run chatbots. | |||
* Prototyping preparation: Theoretically, they can also be used for planning and drafting storyboards. With iterative generations, polishing is surely possible. | |||
==Images== | ==Images== | ||
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====Expert workflows==== | ====Expert workflows==== | ||
This would include to train own models. The idea is to let the models have a neural representation of objects that equals to screenshot-taking from 3D so that prompts will output almost never | This would include to train own models. The idea is to let the models have a neural representation of objects that equals to screenshot-taking from 3D so that prompts will output almost never hallucinated details. That way artists can reduce post-editing as the generated outputs also include there own styles. | ||
Own models once more boost rapid prototyping because they reduce the necessity to have a more complexer, combined 3D-2D-workflow. | Own models once more boost rapid prototyping because they reduce the necessity to have a more complexer, combined 3D-2D-workflow. | ||
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* World generator inside Unreal Engine 5 | * World generator inside Unreal Engine 5 | ||
** As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments. | ** As for 2026, this is technically speaking still "procedural" but it is plausible to expect an LLM-driven approach in the future. On the internet you can find already LLM-driven experiments. | ||
==<!--Modding and c-->Coding==<!-- | |||
* Assisted modification of game data--> | |||
* Co-development of tools | |||
* Engine modification | |||
[[Category:Real World]] | [[Category:Real World]] | ||
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