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| BGCOLOR="#FFC8FF" | 14 00 | | BGCOLOR="#FFC8FF" | 14 00 | ||
| 20 | | 20 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Hit points | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC800" | 05 00 | | BGCOLOR="#FFC800" | 05 00 | ||
| 5 | | 5 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Start frame | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C800C8" | 0F 00 | | BGCOLOR="#C800C8" | 0F 00 | ||
| 15 | | 15 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Stop frame | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#C87C64" | 50 00 | | BGCOLOR="#C87C64" | 50 00 | ||
| 80 | | 80 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | Anim_type ID for opponent's animation when attack isn't blocked (80 => hit_foot) | ||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#B0C3D4" | 0A 00 | | BGCOLOR="#B0C3D4" | 0A 00 |
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