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OBD:AKVA/0x24: Difference between revisions

my two cents
(24 fix 26)
(my two cents)
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Tile types are (appearance as visible with '''ai2_showgrids=1'''):
Tile types are (appearance as visible with '''ai2_showgrids=1'''):
*0 : normal ground (no cross)
*0 : no cross, clear
*1 : close vicinity of a wall (gray cross)
*1 : light green cross, near wall
*4 : even closer vicinity of a wall (green cross)
*2 : lightest blue cross, border 1
*9 : wall (red cross)
*3 : lighter blue cross, border 2
*8 : forbidden zone, e.g., inside a column (orange cross)
*4 : green cross, semipassable
I didn't document the other tile types (yet): the storage format is the same anyway.
*5 : blue cross, border 3
*6 : dark blue cross, border 4
*7 : dark green cross, stairs
*8 : orange cross, danger
*9 : red cross, impassable
Taken from *.exe


Strips can be stored in two ways:
Strips can be stored in two ways:
Anonymous user