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Because everything in <tt>func main</tt> is level-specific settings and/or logic, so if you want something to happen exactly the same way every time you load a level, the only place to add that something is at the very start of <tt>func main</tt>, that is, ''before'' all the level-specific content. Which is why it's called "pre". | Because everything in <tt>func main</tt> is level-specific settings and/or logic, so if you want something to happen exactly the same way every time you load a level, the only place to add that something is at the very start of <tt>func main</tt>, that is, ''before'' all the level-specific content. Which is why it's called "pre". | ||
Should still work if you name it anything else though. <tt>pre</tt> just makes | Should still work if you name it anything else though. <tt>pre</tt> just makes the most sense. | ||
===Why make it inline? (WARNING : EXPERT STUFF)=== | ===Why make it inline? (WARNING : EXPERT STUFF)=== |
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