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Line 77: | Line 77: | ||
;0x01 | ;0x01 | ||
:This one "just" turns mip mapping on and off. | :This one "just" turns mip mapping on and off. | ||
:For uncompressed pictures, resampling is trivial. | :For uncompressed pictures, resampling is trivial. ==> They are "pre-resampled". It's not done at runtime. | ||
:what about compressed ones. | :what about compressed ones. | ||
;0x02 | |||
:unknown | |||
;0x04 | |||
:Enabled for skyboxes (anything special about the format?) | |||
;0x08 | |||
:unknown | |||
;0x10 | ;0x10 | ||
:This one is enabled for env-mapped textures and env maps themselves. | :This one is enabled for env-mapped textures and env maps themselves. | ||
:Also enabled for skyboxes? | :Also enabled for skyboxes? | ||
; | ;0x20 | ||
; | :if you use this bit, you get always a white image; never used in Oni (IIRC) | ||
: | ;0x40 | ||
:unknown | |||
;0x80 | |||
:unknown | |||
;Anything else? | ;Anything else? | ||
:There aren't so many values: 0, 1, 17, 28. It's hard to decide against an ID. | :There aren't so many values: 0, 1, 17, 28. It's hard to decide against an ID. | ||
:A bitset ''does'' make some sense because both 1 and 17 use MIP mapping... | :A bitset ''does'' make some sense because both 1 and 17 use MIP mapping... | ||
:Well, IMO they're bitsets. I fixed that a long time ago. [[User:Ssg|Ssg]] 10:59, 13 February 2007 (CET) | |||
==Color depth== | ==Color depth== | ||
:Actually, the ''colors'' are parsed according to the store type. | :Actually, the ''colors'' are parsed according to the store type. |
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