1,051
edits
Line 113: | Line 113: | ||
:Used when again? | :Used when again? | ||
;0x10 | ;0x10 | ||
:On if there are 16 bits per uncompressed pixel (color depth etc may vary) | :On if there are 16 bits per uncompressed pixel (color depth etc may vary) ==> no changes ==> Oni reads it directly from the raw file | ||
;0x20 | ;0x20 | ||
:On if there are 32 bits per uncompressed pixel (color depth etc may vary) (or may they?) | :On if there are 32 bits per uncompressed pixel (color depth etc may vary) (or may they?) | ||
:IIRC, that bit is never used in Oni. If you use it, Oni chrashes. | |||
;0x40 | ;0x40 | ||
:Looks like TXAN looping ON/OFF. Somebody please check somehow ^^ | :Looks like TXAN looping ON/OFF. Somebody please check somehow ^^ | ||
;0x80 | ;0x80 | ||
: | :16 bit blue (?) - only SHIELD use it | ||
---- | |||
The first two bits of the next bitset are used too: | |||
: | |||
;0x01 | |||
:16 bit alpha (?) - only INVIS use it | |||
;0x02 | |||
:16 bit red (?) - only DAODAN_SHIELD use it [[User:Ssg|Ssg]] 11:06, 13 February 2007 (CET) | |||
==Store type== | ==Store type== | ||
Data per pixel, uncompressed unless mentioned otherwise | Data per pixel, uncompressed unless mentioned otherwise |
edits