5,389
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(Just another little effort...) |
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===0x90=== | ===0x90=== | ||
Integer ID. Defines the ''RGB'' color depth of texels (is that correct?) | Integer ID. Defines the ''RGB'' color depth of texels (is that correct? [[User:Geyser|geyser]]) | ||
;0 | ;0 | ||
:(4,4,4) RGB, 4 bits extra (interpreted as alpha or env map blending) | :(4,4,4) RGB, 4 bits extra (interpreted as alpha or env map blending) | ||
::equivalent to GL_RGBA4 OpenGL image format | ::equivalent to GL_RGBA4 OpenGL image format [[User:Neo|Neo]] | ||
:Q: Does the interpretation of the high bits depend on the 0x88 settings? [[User:Geyser|geyser]] | :Q: Does the interpretation of the high bits depend on the 0x88 settings? [[User:Geyser|geyser]] | ||
;1 | ;1 | ||
:(5,5,5) RGB and 1 bit extra | :(5,5,5) RGB and 1 bit extra | ||
::the extra bit is simply ignored, equivalent to GL_RGB5 OpenGL image format | ::the extra bit is simply ignored, equivalent to GL_RGB5 OpenGL image format [[User:Neo|Neo]] | ||
:Q: Is the extra bit ''always'' ignored, regardless of the 0x88 settings? [[User:Geyser|geyser]] | :Q: Is the extra bit ''always'' ignored, regardless of the 0x88 settings? [[User:Geyser|geyser]] | ||
;2 | ;2 | ||
:(5,5,5) RGB, 1 bit extra (interpreted as alpha or env map blending) | :(5,5,5) RGB, 1 bit extra (interpreted as alpha or env map blending) | ||
::equivalent to GL_RGB5_A1 OpenGL image format | ::equivalent to GL_RGB5_A1 OpenGL image format [[User:Neo|Neo]] | ||
:Q: Does the interpretation of the high bits depend on the 0x88 settings? [[User:Geyser|geyser]] | :Q: Does the interpretation of the high bits depend on the 0x88 settings? [[User:Geyser|geyser]] | ||
;8 | ;8 | ||
:(8,8,8) RGB, 8 bits extra | :(8,8,8) RGB, 8 bits extra | ||
::extra bits are ignored, equivalent to GL_RGB OpenGL image format | ::extra bits are ignored, equivalent to GL_RGB OpenGL image format [[User:Neo|Neo]] | ||
:Q: (sorry) are the extra bit ''always'' ignored, regardless of the 0x88 settings? [[User:Geyser|geyser]] | :Q: (sorry) are the extra bit ''always'' ignored, regardless of the 0x88 settings? [[User:Geyser|geyser]] | ||
;9 | ;9 | ||
:compressed (four times) (algorithm detailed elsewhere) | :compressed (four times) (algorithm detailed elsewhere) | ||
::equivalent to [http://www.oldunreal.com/editing/s3tc/ARB_texture_compression.pdf GL_COMPRESSED_RGB_S3TC_DXT1_EXT] OpenGL compressed image format | ::equivalent to [http://www.oldunreal.com/editing/s3tc/ARB_texture_compression.pdf GL_COMPRESSED_RGB_S3TC_DXT1_EXT] OpenGL compressed image format [[User:Neo|Neo]] | ||
:::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^) | :::(note: ARB stands for Architecture Review Board, not Alpha Red Blue ^^ [[User:Geyser|geyser]]) | ||
:Q: Aha, "dxt1". Any more ideas looking at [[OSL:Preset#Only_on_Mac_beta_4|THESE]]? [[User:Geyser|geyser]] | :Q: Aha, "dxt1". Any more ideas looking at [[OSL:Preset#Only_on_Mac_beta_4|THESE]]? [[User:Geyser|geyser]] | ||
;Anything else? | ;Anything else? | ||
:Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]] | :Q: (sorry) nothing else, ever ever? ^^ [[User:Geyser|geyser]] |