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:16 bit red (?) - only DAODAN_SHIELD uses it [[User:Ssg|Ssg]] 11:06, 13 February 2007 (CET) | :16 bit red (?) - only DAODAN_SHIELD uses it [[User:Ssg|Ssg]] 11:06, 13 February 2007 (CET) | ||
:Q: ??? [[User:Geyser|geyser]] | :Q: ??? [[User:Geyser|geyser]] | ||
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:To the last 3 entries: F.e. the SHIELD in ONI is blue. If you disable the "blue bit" and enable the "red bit" you'll get a red shield. If you disable the "blue bit" and enable no other "colour bit", you'll get a white shield, because IIRC, the hex data of the texture is fully FFFF. [[User:Ssg|Ssg]] 12:35, 6 March 2007 (CET) | |||
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===0x90=== | ===0x90=== | ||
Integer ID. Defines the ''RGB'' color depth of texels (is that correct? [[User:Geyser|geyser]]) | Integer ID. Defines the ''RGB'' color depth of texels (is that correct? [[User:Geyser|geyser]]) |
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