5,389
edits
(→0x88: thanks a lot + subsectioning + ao-kuro-aka-bits) |
m (→0x 00 00 02 00: minor details) |
||
Line 232: | Line 232: | ||
:*"blue bit" favors the blue channel (but the others are still there) | :*"blue bit" favors the blue channel (but the others are still there) | ||
:*"red bit" favors the red channel (but the others are still there) | :*"red bit" favors the red channel (but the others are still there) | ||
:*"alpha bit" just makes the whole color much darker (i.e., the phase cloak is actually black) | :*"alpha bit" just makes the whole color much darker (i.e., the phase cloak is actually "black") | ||
:In other words, the "INVIS" bit has nothing to do with alpha | :In other words, the "INVIS" bit has nothing to do with alpha; rather it's a "black bit" | ||
::(transparence of various cloaks/shields is dynamic/hardcoded anyway) | ::(transparence of various cloaks/shields is dynamic/hardcoded anyway) | ||
:Those 3 work the same for GL_RGB5 (pelvis), GL_RGBA4 (chest, head) and GL_RGB5_A1 (shoulders). | :Those 3 work the same for GL_RGB5 (pelvis), GL_RGBA4 (chest, head) and GL_RGB5_A1 (shoulders). | ||
::The alpha/ | ::The alpha/envmap channel (if any) seems irrelevant (note that SHIELD, INVIS and DAODAN_SHIELD have no alpha) | ||
:::I assume those bits don't affect the way the RGBA data is read from the RAW/SEP. | :::I assume those bits don't affect the way the RGBA data is read from the RAW/SEP. | ||
:All 3 "effects" seem to be ignored for environment/skybox/object texturing: tried with several available store types. | :All 3 "effects" seem to be ignored for environment/skybox/object texturing: tried with several available store types. | ||
::They correspond to hard-coded eye candy, specially designed for shields, phase cloaks and boss shields | ::They correspond to hard-coded eye candy, specially designed for shields, phase cloaks and boss shields. | ||
:::Overlaid with regular textures, they create funky/spooky blue, black or red colorization. | :::Overlaid with regular textures, they create funky/spooky blue, black or red colorization, respectively. | ||
:We could thus call them AO-bit, KURO-bit and AKA-bit, respectively. ^^ | :We could thus call them AO-bit, KURO-bit and AKA-bit, respectively. ^^ | ||
::[[User:Geyser|geyser]] 02:33, 7 March 2007 (CET) | ::[[User:Geyser|geyser]] 02:33, 7 March 2007 (CET) |