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Combat moves: Difference between revisions

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==PUNCH and KICK combos==
==PUNCH and KICK combos==
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==CROUCH combos==
==CROUCH combos==
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#'''STRCOMcrouch_punch_fw''' fails to play when triggered by event '''C... P+↑'''.
#'''STRCOMcrouch_punch_fw''' fails to play when triggered by event '''C... P+↑'''.


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==RUN combos==
==RUN combos==
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==JUMP combos==
==JUMP combos==
===Punches and kicks===
===Punches and kicks===
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|style="background:lime"|= STRIKE
|style="background:lime"|= STRIKE
|}
|}
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===Jump-flips===
===Jump-flips===
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=="Getup" punches and kicks==
=="Getup" punches and kicks==
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#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')
#'''STRCOMgetup_kick_bk''' is used for a "napping" Tanker ('''TANKERlie_back''') and '''COMCOMgetup_kick_fw''' is used for a Tanker that's been knocked down ('''STRIKEfallen_back''')


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==Throws and disarms==
==Throws and disarms==
===Static throws===
===Static throws===
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|style="background:black"|
|style="background:black"|
|}
|}
===Running throws===
===Running throws===
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===Pistol disarms===
===Pistol disarms===
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|style="background:black"|
|style="background:black"|
|}
|}
===Rifle disarms===
===Rifle disarms===
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==Variants available when carrying a rifle==
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==More combat moves==
===Variants available when carrying a rifle===
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!Keys\TRAM
!Keys\TRAM
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|style="background:lime"|= STRRIF
|style="background:lime"|= STRRIF
|}
|}
==More combat moves==
===Shockwaves and force fields===
===Shockwaves and force fields===
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*'''BARABkick_heavy''' and '''MUTCOMkick_heavy''' have a shock-wave like effect (sudden acceleration).
*'''BARABkick_heavy''' and '''MUTCOMkick_heavy''' have a shock-wave like effect (sudden acceleration).
*'''MUTCOMcrouch_bk''' and '''KONOKOendpowerup''' act as force fields, gradually accelerating the blown characters.
*'''MUTCOMcrouch_bk''' and '''KONOKOendpowerup''' act as force fields, gradually accelerating the blown characters.
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===Unbound moves===
===Unbound moves===
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