1,051
edits
No edit summary  | 
				 (design)  | 
				||
| Line 11: | Line 11: | ||
{{OBD_Table_Header}}  | {{OBD_Table_Header}}  | ||
|- ALIGN=CENTER VALIGN=TOP  | |- ALIGN=CENTER VALIGN=TOP  | ||
{{OBDtr|   | {{OBDtr| 0x000 | res_id   |FF0000| 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD }}  | ||
{{OBDtr|   | {{OBDtr| 0x004 | lev_id   |FFFF00| 01 00 00 00 | 0    | level 0 }}  | ||
{{OBDtr2|   | {{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title of the dialog }}  | ||
{{OBDtr|   | {{OBDtr| 0x108 | int32    |00FFFF| 96 00 00 00 | 150  | dialog ID (looked up by engine) }}  | ||
{{OBDtr|   | {{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 1    | window status flag; the following flags are possible (values in dec):  | ||
| Line 28: | Line 28: | ||
}}  | }}  | ||
{{OBDtr|   | {{OBDtr| 0x110 | int16    |FF8000| 00 00       | 0    | window design; it's a bitset; the following designs are possible (values in dec):  | ||
| Line 49: | Line 49: | ||
}}  | }}  | ||
{{OBDtr|   | {{OBDtr| 0x112 | int16    |FF0080| 01 00       | 1    | window position; the following positions are possible (values in dec):  | ||
{{OBDtr|   | |||
{{OBDtr|   | |||
{{OBDtr|   | 0 - the window is located in the upper left corner of the screen  | ||
{{OBDtr|   | |||
1 - the window is located in the center of the screen  | |||
}}  | |||
{{OBDtr| 0x114 | int32    |804080| 00 00 00 00 | 0    | unknown; always zero }}  | |||
{{OBDtr| 0x118 | int16    |804040| 80 02       | 640  | width of the window }}  | |||
{{OBDtr| 0x11A | int16    |804040| E0 01       | 480  | height of the window }}  | |||
{{OBDtr| 0x11C | int32    |408080| 06 00 00 00 | 6    | array size }}  | |||
{{OBDtrBK}}  | {{OBDtrBK}}  | ||
{{OBDtr|   | {{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }}  | ||
{{OBDtr|   | {{OBDtr| 0x100 | int16     |FFFFC8| 04 00 | 4 | item type/class; the following types/classes are used (values in dec):  | ||
{{OBDtr|   | |||
{{OBDtr|   | |||
{{OBDtr|   | 3 -  title  | ||
|}  | |||
4 -  button  | |||
5 -  checkbox  | |||
7 -  edit field  | |||
8 -  listbox  | |||
11 -  background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]])  | |||
12 -  pull-down menu  | |||
13 -  progress bar  | |||
14 -  radio button  | |||
17 -  slider  | |||
20 -  text only  | |||
}}  | |||
{{OBDtr| 0x102 | int16    |C8FFC8| 64 00       | 100              | item ID (see below) }}  | |||
{{OBDtr| 0x104 | int16    |C8FFFF| 01 00       | 1                | item option; it's a bitset; the following options are used (values in dec):  | |||
0 -  nothing  | |||
1 -  show active item (item is enabled)  | |||
2 -  show inactive item (needs "show item"; item is disabled)   | |||
4 -  disable item (needs "show item"; item is disabled)   | |||
}}  | |||
{{OBDtr| 0x106 | int16    |FFC8FF| 00 00       | 0                | item style flags (same as above + 0x00020000 : show text) }}  | |||
{{OBDtr| 0x108 | int16    |FFC800| 00 00       | 0                | window design (see above) }}  | |||
{{OBDtr| 0x10A | int16    |C800C8| 03 00       | 3                | visible option; it's a bitset; the following options are used (values in dec):  | |||
0 -  nothing  | |||
1 -  show button/scrollbar/checkbox text  | |||
2 -  show button text  | |||
4 -  show title  | |||
8 -  show listbox entries  | |||
notes: needs more investigation; they aren't 100% correct; 16 = show text }}  | |||
{{OBDtr| 0x10C | int16    |C87C64| 5E 01       | 350              | x-position of the item (from the upper left corner of the window) }}  | |||
{{OBDtr| 0x10E | int16    |C87C64| E6 00       | 230              | y-position of the item (from the upper left corner of the window) }}  | |||
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00       | 180              | x-dimension of the item (width) }}  | |||
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00       | 40               | x-dimension of the item (height) }}  | |||
{{OBDtr| 0x114 | link    |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}  | |||
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:  | |||
0 - normal font  | |||
1 - '''bold''' font  | |||
2 - ''italic'' font  | |||
}}  | |||
|0x11C||  | {{OBDtr| 0x11C | color32    |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}  | ||
|   | {{OBDtr| 0x120 | int16    |EBEBEB| 01 00       | 1                | font x-size (unused by Oni?) }}  | ||
{{OBDtr| 0x122 | int16    |8C8CCC| 0A 00       | 10               | font y-size (read by DCrText_SetFontInfo) }}  | |||
|0x120  | |||
|   | |||
|  | |||
| 10  | |||
|}  | |}  | ||
;Dialog ID  | ;Dialog ID  | ||
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.  | :Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.  | ||
| Line 132: | Line 149: | ||
:A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).  | :A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).  | ||
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.  | :With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.  | ||
;Item IDs  | ;Item IDs (for this example)  | ||
:64 - "new game" window  | :64 - "new game" window  | ||
:65 - "load game" window  | :65 - "load game" window  | ||
| Line 140: | Line 157: | ||
{{OBD_File_Footer|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (Window Menu) Dialog Data|family=Global}}  | {{OBD_File_Footer|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (Window Menu) Dialog Data|family=Global}}  | ||
edits