OBD:WMDD: Difference between revisions

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{{OBD_File_Header|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (Window Menu) Dialog Data|family=Global}}
{{OBD_File_Header|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (WindowManager) Dialog Data|family=Interface}}




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[[image:wmdd_all.gif]]
[[Image:wmdd_all.gif]]




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{{OBDtr| 0x000 | res_id  |FF0000| 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD }}
{{OBDtr| 0x000 | res_id  |FF0000| 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr| 0x004 | lev_id  |FFFF00| 01 00 00 00 | 0    | level 0 }}
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title of the dialog }}
{{OBDtr2| 0x008| char[256]|00FF00| Main Menu          | title }}
{{OBDtr| 0x108 | int32   |00FFFF| 96 00 00 00 | 150  | dialog ID (looked up by engine) }}
{{OBDtr| 0x108 | int16   |00FFFF| 96 00       | 150  | ID (looked up from code) }}
{{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 1    | window status flag; the following flags are possible (values in dec):
{{OBDtr| 0x10A | int16    |00FFFF| 00 00      | 0    | not used; always 0 }}
 
{{OBDtr| 0x10C | int32    |FF00FF| 01 00 00 00 | 0x01 | state; the following values are used:
 
:0x'''01''' 00 00 00 - visible
0 - hide the window (if you use that, you'll get a black screen and the orange mouse cursor; that means you can't quit Oni, so you have to reset your computer)
:0x'''02''' 00 00 00 - disabled
 
:0x'''04''' 00 00 00 - unknown
1 - show the window
 
2 - grey title (normaly it's black) + window fixed (you can't move the window)
 
4 - window fixed (you can't move the window)
 
 
}}
}}
{{OBDtr| 0x110 | int16   |FF8000| 00 00       | 0    | window design; it's a bitset; the following designs are possible (values in dec):
{{OBDtr| 0x110 | int32   |FF8000| 00 00 01 00 | 0x00010000  | style; the following values are used:
 
:0x'''01''' 00 00 00 - draw default background
 
:0x'''02''' 00 00 00 - resizable window (has a thick border)
0 - nothing
:0x'''04''' 00 00 00 - show title bar  
 
:0x'''08''' 00 00 00 - show title (title bar required)  
1 - thin light blue border around the window  
:0x'''10''' 00 00 00 - show close button (title bar required)  
 
:0x'''20''' 00 00 00 - show restore button (title bar required)  
2 -  thick light lila border around the window
:0x'''40''' 00 00 00 - show minimize button (title bar required)  
 
:0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used)
4 - light lila title bar  
 
8 - title (title bar required)  
 
16 - "close"-button (title bar required)  
 
32 - "restore"-button (title bar required)  
 
64 - "minimize"-button (title bar required)  
 
 
}}
}}
{{OBDtr| 0x112 | int16    |FF0080| 01 00      | 1   | window position; the following positions are possible (values in dec):
{{OBDtr| 0x114 | int16    |804080| 00 00      | 0   | x coordinate of the window }}
 
{{OBDtr| 0x116 | int16   |804080| 00 00       | 0    | y coordinate of the window }}
 
0 - the window is located in the upper left corner of the screen
 
1 - the window is located in the center of the screen
 
 
}}
{{OBDtr| 0x114 | int32   |804080| 00 00 00 00 | 0    | unknown; always zero }}
{{OBDtr| 0x118 | int16    |804040| 80 02      | 640  | width of the window }}
{{OBDtr| 0x118 | int16    |804040| 80 02      | 640  | width of the window }}
{{OBDtr| 0x11A | int16    |804040| E0 01      | 480  | height of the window }}
{{OBDtr| 0x11A | int16    |804040| E0 01      | 480  | height of the window }}
{{OBDtr| 0x11C | int32    |408080| 06 00 00 00 | 6    | array size }}
{{OBDtr| 0x11C | int32    |408080| 06 00 00 00 | 6    | array size }}
{{OBDtrBK}}
{{OBDtrBK}}
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | item text (or TXMB/TXMP name if class is 11) }}
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | text or:
{{OBDtr| 0x100 | int16    |FFFFC8| 04 00 | 4 | item type/class; the following types/classes are used (values in dec):
:*TXMB/TXMP/PSpc name if class is picture
 
:*WMM_ name if class is popup menu
 
}}
3 - title
{{OBDtr| 0x100 | int16    |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec):
 
:1 - desktop (not used in dialogs)
4 - button
:3 - box (<nowiki>=</nowiki> groupbox) (groups controls together within a border; called Title in OniSplit XML)
 
:4 - button
5 - checkbox
:5 - checkbox
 
:6 - dialog (not used in dialogs)
7 - edit field
:7 - edit field
 
:8 - listbox
8 - listbox
:9 - menu bar (not used in dialogs)
 
:10 - menu (not used in dialogs)
11 - background picture ([[OBD:TXMB|TXMB]]) or texture ([[OBD:TXMP|TXMP]])
:11 - picture ([[OBD:TXMB|TXMB]], [[OBD:TXMP|TXMP]] or [[OBD:PSpc|PSpc]])
 
:12 - popup menu (<nowiki>=</nowiki> pulldown menu <nowiki>=</nowiki> drop-down menu) ([[OBD:WMM_|WMM_]])
12 - pull-down menu
:13 - progress bar
 
:14 - radio button
13 - progress bar
:16 - scrollbar (not used in dialogs)
 
:17 - slider
14 - radio button
:20 - text (simple text string; called Label in OniSplit XML)
 
}}
17 - slider
{{OBDtr| 0x102 | int16    |C8FFC8| 64 00      | 100              | ID (looked up from code) }}
 
{{OBDtr| 0x104 | int32    |C8FFFF| 01 00 00 00 | 0x01            | state; the following values are used:
20 text only
:0x'''01''' 00 00 00 visible
 
:0x'''02''' 00 00 00 -  disabled
 
:0x'''04''' 00 00 00 -  unknown
}}
}}
{{OBDtr| 0x102 | int16   |C8FFC8| 64 00       | 100              | item ID (see below) }}
{{OBDtr| 0x108 | int32   |FFC800| 00 00 03 00 | 0x030000          | style; the dialog styles above (at 0x110) and the following control specific styles can be used here:
{{OBDtr| 0x104 | int16    |C8FFFF| 01 00       | 1                | item option; it's a bitset; the following options are used (values in dec):
if box:
:0x00 00 '''02''' 00 - draw text background
:0x00 00 '''04''' 00 - draw text


if button:
:0x00 00 '''01''' 00 -  draw button
:0x00 00 '''02''' 00 -  draw button text
:0x00 00 '''08''' 00 -  toggle button (like the ones used "in game" for help, diary etc.)
:0x00 00 '''10''' 00 -  default button (the button that coresponds to the Enter key)


0 - nothing
if checkbox:
:0x00 00 '''01''' 00 - draw label


1 - show active item (item is enabled)
if radiobutton:
:0x00 00 '''01''' 00 - draw label


2 - show inactive item (needs "show item"; item is disabled)
if edit field:
:0x00 00 '''01''' 00 - number only


4 disable item (needs "show item"; item is disabled)  
if listbox:
:0x00 00 '''01''' 00 draw scrollbar
:0x00 00 '''02''' 00 -  alphabetical order
:0x00 00 '''04''' 00 -  unselectable
:0x00 00 '''08''' 00 -  contains text (without this it contains only "custom" data)
:0x00 00 '''10''' 00 -  owner draw (the owner window will draw the list items)
:0x00 00 '''20''' 00 -  draw file/folder icons


if picture:
:0x00 00 '''02''' 00 - ignore the picture name; the displayed picture is set at runtime


}}
if popup menu
{{OBDtr| 0x106 | int16    |FFC8FF| 00 00      | 0                | item style flags (same as above + 0x00020000 : show text) }}
:0x00 00 '''01''' 00 - use menu width; doesn't work
{{OBDtr| 0x108 | int16    |FFC800| 00 00       | 0                | window design (see above) }}
:0x00 00 '''02''' 00 - ignore the menu name; the menu is set at runtime
{{OBDtr| 0x10A | int16    |C800C8| 03 00       | 3                | visible option; it's a bitset; the following options are used (values in dec):


if text field:
:0x00 00 '''02''' 00 -  horizontal text align <nowiki>=</nowiki> center
:0x00 00 '''04''' 00 -  horizontal text align <nowiki>=</nowiki> right
:0x00 00 '''10''' 00 -  vertical text align <nowiki>=</nowiki> center
:0x00 00 '''80''' 00 -  owner draw (hides text)


0 -  nothing
1 -  show button/scrollbar/checkbox text
2 -  show button text
4 -  show title
8 -  show listbox entries
<nowiki>notes: needs more investigation; they aren't 100% correct; 16 = show text</nowiki>
}}
}}
{{OBDtr| 0x10C | int16    |C87C64| 5E 01      | 350              | x-position of the item (from the upper left corner of the window) }}
{{OBDtr| 0x10C | int16    |C87C64| 5E 01      | 350              | x coordinate (relative to the top left corner of the window) }}
{{OBDtr| 0x10E | int16    |C87C64| E6 00      | 230              | y-position of the item (from the upper left corner of the window) }}
{{OBDtr| 0x10E | int16    |C87C64| E6 00      | 230              | y coordinate (relative to the top left corner of the window) }}
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00      | 180              | x-dimension of the item (width) }}
{{OBDtr| 0x110 | int16    |B0C3D4| B4 00      | 180              | width }}
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00      | 40              | x-dimension of the item (height) }}
{{OBDtr| 0x112 | int16    |B0C3D4| 28 00      | 40              | height }}
{{OBDtr| 0x114 | link32  |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}
{{OBDtr| 0x114 | link32  |E7CEA5| 01 02 00 00 | 2                | link to 00002-Tahoma.[[OBD:TSFF|TSFF]]}}
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:
{{OBDtr| 0x118 | int32    |FFDDDD| 01 00 00 00 | 1                | font option; the following options are possible:
 
:0 - normal font
 
:1 - '''bold''' font
0 - normal font
:2 - ''italic'' font
 
1 - '''bold''' font
 
2 - ''italic'' font
 
 
}}
}}
{{OBDtr| 0x11C | color32   |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}
{{OBDtr| 0x11C | color32   |64AAAA| 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency }}
{{OBDtr| 0x120 | int16    |EBEBEB| 01 00       | 1               | font x-size (unused by Oni?) }}
{{OBDtr| 0x120 | int8      |EBEBEB| 01         | 1                | ignored }}
{{OBDtr| 0x122 | int16   |8C8CCC| 0A 00      | 10              | font y-size (read by DCrText_SetFontInfo) }}
{{OBDtr| 0x121 | int8      |EBEBEB| 00         | 0               | ignored }}
{{OBDtr| 0x122 | int16     |8C8CCC| 0A 00      | 10              | font size (height) }}
|}
|}


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;Dialog ID
;Dialog ID
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
:Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
;Show/hide flag (0x10C)
;Visible flag (0x10C)
:A hidded/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
:A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
:With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
;Item IDs (for this example)
;Item IDs (for this example)
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{{OBD_File_Footer|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (Window Menu) Dialog Data|family=Global}}
{{OBD_File_Footer|align=center|type=WMDD|prev=WMCL|next=WMM_|name=WM (WindowManager) Dialog Data|family=Interface}}
 
{{OBD}}