1,051
edits
m (design) |
m (float32 to float + added stuff I forgot to add) |
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Line 13: | Line 13: | ||
{{OBDtr| 0x000 | res_id |FF0000| 01 00 00 00 | 0 | 00000-game_settings.ONGS }} | {{OBDtr| 0x000 | res_id |FF0000| 01 00 00 00 | 0 | 00000-game_settings.ONGS }} | ||
{{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x004 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x008 | | {{OBDtr| 0x008 | float |FFC8C8| 00 00 00 40 | 2.000000 | unknown }} | ||
{{OBDtr| 0x00C | | {{OBDtr| 0x00C | float |FFC8C8| 00 00 80 3E | 0.250000 | unknown }} | ||
{{OBDtr| 0x010 | | {{OBDtr| 0x010 | float |FFC8C8| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0x014 | | {{OBDtr| 0x014 | float |FFC8C8| 00 00 C0 3F | 1.500000 | unknown }} | ||
{{OBDtr| 0x018 | | {{OBDtr| 0x018 | float |FFC8C8| 33 33 13 40 | 2.300000 | unknown }} | ||
{{OBDtr| 0x01C | int32 |FFFFC8| 04 00 00 00 | 4 | 4 entries follow }} | {{OBDtr| 0x01C | int32 |FFFFC8| 04 00 00 00 | 4 | 4 entries follow }} | ||
{{OBDtr| 0x020 | | {{OBDtr| 0x020 | float |C8FFC8| 00 00 00 00 | 0.000000 | 0 percent health }} | ||
{{OBDtr| 0x024 | | {{OBDtr| 0x024 | float |C8FFC8| C2 F5 28 3F | 0.660000 | 66 percent health }} | ||
{{OBDtr| 0x028 | | {{OBDtr| 0x028 | float |C8FFC8| 47 E1 7A 3F | 0.980000 | 98 percent health }} | ||
{{OBDtr| 0x02C | | {{OBDtr| 0x02C | float |C8FFC8| 00 00 80 3F | 1.000000 | 100 percent health }} | ||
{{OBDtr| 0x030 | char[48]|C8FFFF| AD DE | dead | unused }} | {{OBDtr| 0x030 | char[48]|C8FFFF| AD DE | dead | unused }} | ||
{{OBDtr| 0x060 | | {{OBDtr| 0x060 | float |FFC8FF| 00 00 FF FF | 0, 0, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 0 percent }} | ||
{{OBDtr| 0x064 | | {{OBDtr| 0x064 | float |FFC8FF| 00 FF FF FF | 0, 255, 255; 255 | colour (blue, green, red) and transparency if the character has a health of 66 percent }} | ||
{{OBDtr| 0x068 | | {{OBDtr| 0x068 | float |FFC8FF| 2B A1 13 FF | 43, 161, 19; 255 | colour (blue, green, red) and transparency if the character has a health of 98 percent }} | ||
{{OBDtr| 0x06C | | {{OBDtr| 0x06C | float |FFC8FF| 00 FF 00 FF | 0, 255, 0; 255 | colour (blue, green, red) and transparency if the character has a health of 100 percent }} | ||
{{OBDtr| 0x070 | char[48]|FFC800| AD DE | dead | unused }} | {{OBDtr| 0x070 | char[48]|FFC800| AD DE | dead | unused }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
Line 52: | Line 52: | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
{{OBDtr| 0x7A0 | float32 |B0C3D4| 00 00 A0 40 | 5.000000 |unknown red ammo clip min; it seems that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) }} | {{OBDtr| 0x7A0 | float32 |B0C3D4| 00 00 A0 40 | 5.000000 |unknown red ammo clip min; it seems that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup) }} | ||
{{OBDtr| 0x7A4 | | {{OBDtr| 0x7A4 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown red ammo clip max }} | ||
{{OBDtr| 0x7A8 | | {{OBDtr| 0x7A8 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown green energy cell min }} | ||
{{OBDtr| 0x7AC | | {{OBDtr| 0x7AC | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown green energy cell max }} | ||
{{OBDtr| 0x7B0 | | {{OBDtr| 0x7B0 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo min }} | ||
{{OBDtr| 0x7B4 | | {{OBDtr| 0x7B4 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo max }} | ||
{{OBDtr| 0x7B8 | | {{OBDtr| 0x7B8 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo min }} | ||
{{OBDtr| 0x7BC | | {{OBDtr| 0x7BC | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown hypo max }} | ||
{{OBDtr| 0x7C0 | | {{OBDtr| 0x7C0 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak min }} | ||
{{OBDtr| 0x7C4 | | {{OBDtr| 0x7C4 | float |B0C3D4| 00 00 A0 40 | 5.000000 | unknown phase cloak max }} | ||
{{OBDtr| 0x7C8 | | {{OBDtr| 0x7C8 | float |B0C3D4| 00 00 C0 40 | 6.000000 | unknown lsi min }} | ||
{{OBDtr| 0x7CC | | {{OBDtr| 0x7CC | float |B0C3D4| 00 00 C0 40 | 6.000000 | unknown lsi max }} | ||
{{OBDtr| 0x7D0 | char[8] |E7CEA5| AD DE | dead | unused; maybe unknown min and max for nci? }} | {{OBDtr| 0x7D0 | char[8] |E7CEA5| AD DE | dead | unused; maybe unknown min and max for nci? }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2|0x7D8 | char[32]|FFDDDD| . | {{OBDtr2|0x7D8 | char[32]|FFDDDD| ... | sound name; unused; (reference to an [[OBD:OSBD|OSBD]] file) }} | ||
|} | |} | ||
Line 75: | Line 75: | ||
{{OBD_Table_Header}} | {{OBD_Table_Header}} | ||
|- ALIGN=CENTER VALIGN=TOP | |- ALIGN=CENTER VALIGN=TOP | ||
{{OBDtr| 0xAB8 | | {{OBDtr| 0xAB8 | float |64AAAA| 33 33 33 3F | 0.700000 | unknown (note: to all unknown fields below: I've tested it with all teams <nowiki>==></nowiki> no effect; changes maybe some ranges like visible, pursuit, etc.?) }} | ||
{{OBDtr| 0xABC | | {{OBDtr| 0xABC | float |64AAAA| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0xAC0 | | {{OBDtr| 0xAC0 | float |64AAAA| 33 33 B3 3F | 1.400000 | unknown }} | ||
{{OBDtr| 0xAC4 | | {{OBDtr| 0xAC4 | float |64AAAA| 9A 99 19 3F | 0.600000 | unknown }} | ||
{{OBDtr| 0xAC8 | | {{OBDtr| 0xAC8 | float |64AAAA| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0xACC | | {{OBDtr| 0xACC | float |64AAAA| 66 66 A6 3F | 1.300000 | unknown }} | ||
{{OBDtr| 0xAD0 | | {{OBDtr| 0xAD0 | float |64AAAA| CD CC 4C 3F | 0.800000 | unknown }} | ||
{{OBDtr| 0xAD4 | | {{OBDtr| 0xAD4 | float |64AAAA| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0xAD8 | | {{OBDtr| 0xAD8 | float |64AAAA| 00 00 C0 3F | 1.500000 | unknown }} | ||
{{OBDtr| 0xADC | | {{OBDtr| 0xADC | float |64AAAA| 9A 99 99 3F | 1.200000 | unknown }} | ||
{{OBDtr| 0xAE0 | | {{OBDtr| 0xAE0 | float |64AAAA| 00 00 80 3F | 1.000000 | unknown }} | ||
{{OBDtr| 0xAE4 | | {{OBDtr| 0xAE4 | float |64AAAA| 9A 99 19 3F | 0.600000 | unknown }} | ||
{{OBDtr| 0xAE8 | | {{OBDtr| 0xAE8 | float |64AAAA| 00 00 80 3F | 1.000000 | enemy health factor if you play on easy }} | ||
{{OBDtr| 0xAEC | | {{OBDtr| 0xAEC | float |64AAAA| 00 00 80 3F | 1.000000 | enemy health factor if you play on normal }} | ||
{{OBDtr| 0xAF0 | | {{OBDtr| 0xAF0 | float |64AAAA| 00 00 A0 3F | 1.250000 | enemy health factor if you play on hard }} | ||
{{OBDtr| 0xAF4 | | {{OBDtr| 0xAF4 | float |64AAAA| 66 66 A6 3F | 1.300000 | player health factor if you play on easy }} | ||
{{OBDtr| 0xAF8 | | {{OBDtr| 0xAF8 | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on normal }} | ||
{{OBDtr| 0xAFC | | {{OBDtr| 0xAFC | float |64AAAA| 00 00 80 3F | 1.000000 | player health factor if you play on hard }} | ||
{{OBDtr| 0xB00 | int32 |EBEBEB| 10 00 00 00 | 16 | | {{OBDtr| 0xB00 | int32 |EBEBEB| 10 00 00 00 | 16 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2| | {{OBDtr2|0x000 | char[32]|8C8CCC| hypo | space for notes }} | ||
{{OBDtr| | {{OBDtr| 0x020 | int16 |FF00C8| 01 00 | 1 | first level with autoprompting }} | ||
{{OBDtr| | {{OBDtr| 0x022 | int16 |F0F096| 02 00 | 2 | last level with autoprompting }} | ||
{{OBDtr2| | {{OBDtr2|0x024 | char[32]|00C864| autoprompt_hypo | raw file anchor for the text message (it belongs to the [[OBD:SUBT|SUBT]] file) }} | ||
|} | |} | ||
{{OBD_File_Footer | type=ONGS | prev=ONFA | next=ONIA | name=Oni Game Settings}} | {{OBD_File_Footer | type=ONGS | prev=ONFA | next=ONIA | name=Oni Game Settings}} |
edits