1,051
edits
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{{OBDtr| 0x04C | int32 |FFC800| 0F 00 00 00 | 15 | number of tunnel textures }} | {{OBDtr| 0x04C | int32 |FFC800| 0F 00 00 00 | 15 | number of tunnel textures }} | ||
{{OBDtr| 0x050 | float |C800C8| 00 00 20 41 | 10.000000 | spacing of tunnel textures }} | {{OBDtr| 0x050 | float |C800C8| 00 00 20 41 | 10.000000 | spacing of tunnel textures }} | ||
|} | |||
===0x054 to 0x05F - Ammo meter=== | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x054 | link |C87C64| 01 7E 0E 00 | 3710 | link to 03710-tap_icon.[[OBD:TXMP|TXMP]] }} | |||
{{OBDtr| 0x058 | link |C87C64| 01 7F 0E 00 | 3711 | link to 03711-tap_empty.[[OBD:TXMP|TXMP]] }} | |||
{{OBDtr| 0x05C | link |C87C64| 01 80 0E 00 | 3712 | link to 03712-tap_fill.[[OBD:TXMP|TXMP]] }} | |||
|} | |||
===0x060 to 0x0D7 - Weapon parameters=== | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x060 | link |C87C64| 01 76 0E 00 | 3702 | link to 03702-.M3GM }} | |||
{{OBDtr2|0x064 | char[32] |B0C3D4| w1_tap | weapon name }} | |||
{{OBDtr| 0x084 | float |E7CEA5| 00 00 80 3F | 1.000000 | weapon mouse sensitivity (applies on AI, too) }} | |||
{{OBDtr| 0x088 | float |E7CEA5| A6 92 2B 3D | 0.041888 | recoil (e.g. for w1_tap and w2_sap) }} | |||
{{OBDtr| 0x08C | float |E7CEA5| 92 0A 86 3E | 0.261799 | unknown }} | |||
{{OBDtr| 0x090 | float |E7CEA5| 00 00 A0 40 | 5.000000 | unknown }} | |||
{{OBDtr| 0x094 | float |E7CEA5| E2 A3 7B 3B | 0.003839 | unknown }} | |||
{{OBDtr| 0x098 | float |E7CEA5| 88 C3 E4 3A | 0.001745 | unknown }} | |||
{{OBDtr| 0x09C | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0A0 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0A4 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0A8 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0AC | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0B0 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0B4 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0B8 | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0BC | float |E7CEA5| 00 00 00 00 | 0.000000 | unknown }} | |||
{{OBDtr| 0x0C0 | int16 |FFDDDD| 00 00 | 0 | unknown; always zero }} | |||
{{OBDtr| 0x0C2 | int16 |FFDDDD| 95 00 | 149 | recoil animation type (149 <nowiki>=</nowiki> autopistol_recoil) }} | |||
{{OBDtr| 0x0C4 | int16 |FFDDDD| A4 00 | 164 | reload animation type (164 <nowiki>=</nowiki> reload_pistol) }} | |||
{{OBDtr| 0x0C6 | int16 |FFDDDD| 19 00 | 25 | pause after reload in 1/60 seconds }} | |||
{{OBDtr| 0x0C8 | int16 |FFDDDD| 0A 00 | 10 | amount of shots }} | |||
{{OBDtr| 0x0CA | int16 |FFDDDD| 06 00 | 6 | amount of particles }} | |||
{{OBDtr| 0x0CC | int16 |FFDDDD| 01 00 | 1 | amount of firing modes }} | |||
{{OBDtr| 0x0CE | int16 |FFDDDD| 0A 00 | 10 | pause before reload in 1/60 seconds }} | |||
{{OBDtr| 0x0D0 | int16 |FFDDDD| 04 00 | 4 | unknown }} | |||
{{OBDtr| 0x0D2 | int16 |FFDDDD| 00 00 | 0 | unknown; always zero }} | |||
{{OBDtr| 0x0D4 | bitset |FFDDDD| 30 | 48 | weapon options 1; the following bits are possible (values in dec): | |||
:001 - unknown; never used | |||
:002 - weapon can't be holstered | |||
:004 - weapon reloads with energy cells | |||
:008 - weapon is a rifle (two-handed) | |||
:016 - unknown; used for w1_tap and w2_sap | |||
:032 - sustained fire | |||
:064 - you can't shoot ... | |||
:128 - stun switcher,see below, used for w6_vdg | |||
}} | |||
{{OBDtr| 0x0D5 | bitset |FFDDDD| C0 | 192 | weapon options 2; the following bits are possible (values in dec): | |||
:001 - knockdown switcher,see below, used for w4_psm | |||
:002 - unknown; used for w5_sbg and w11_ba1 | |||
:004 - secondary fire enabled | |||
:008 - weapon can't be reloaded | |||
:016 - run, jump and creep disabled | |||
:032 - unknown; used for w11_ba1 | |||
:064 - I d.k.h.t.c.t.2,see below, used for w1_tap, w2_sap and w3_phr | |||
:128 - laser sight visible | |||
}} | |||
{{OBDtr| 0x0D6 | bitset |FFDDDD| 02 | 2 | weapon options 3; the following bits are possible (values in dec): | |||
:001 - unknown; never used | |||
:002 - crosshair scaling, used for w1_tap, w2_sap, w3_phr and w8_mbo | |||
:004 - unknown; never used | |||
:008 - weapon doesn't fade | |||
:016 - I don't know how to call this, see below, used for w4_psm | |||
:032 - unknown; never used | |||
:064 - unknown; never used | |||
:128 - unknown; never used | |||
}} | |||
{{OBDtr| 0x0D7 | bitset |FFDDDD| 00 | 0 | unused bitstet? }} | |||
|} | |||
==0x0D8 to 0x1D7 - Firing modes== | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x0D5 | bitset |E7CEA5| | | }} | |||
{{OBDtr2| 0x04 | char[64] |C8FFC8| Easy | entry name }} | {{OBDtr2| 0x04 | char[64] |C8FFC8| Easy | entry name }} | ||
|} | |} |
edits