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Line 139: |
Line 139: |
| {{OBDtr| 0x130 | float |F0F096| F7 C0 2E 3E | 0.055320 | unknown; always zero if the indicator is -1 }} | | {{OBDtr| 0x130 | float |F0F096| F7 C0 2E 3E | 0.055320 | unknown; always zero if the indicator is -1 }} |
| {{OBDtr| 0x134 | int32 |00C864| 00 00 00 00 | 0 | unknown; always zero }} | | {{OBDtr| 0x134 | int32 |00C864| 00 00 00 00 | 0 | unknown; always zero }} |
| {{OBDtr| 0x138 | int32 |00C8FF| 18 00 00 00 | 24 | amount of packages of the extent part; only used if the attack part exists }} | | {{OBDtr| 0x138 | int32 |00C8FF| 18 00 00 00 | 24 | amount of elements of the extent part; only used if the attack part exists }} |
| {{OBDtr| 0x13C | offset |C80040| | | at this position starts the [[OBD:TRAM/raw0x13C|extent part]] in the raw file; only used if the attack part exists }} | | {{OBDtr| 0x13C | offset |C80040| | | at this position starts the [[OBD:TRAM/raw0x13C|extent part]] in the raw file; only used if the attack part exists }} |
| {{OBDtr2|0x140 | char[16] |FFCD96| konflash1 | impact particle name (reference to 01018-.[[OBD:ONIA|ONIA]], which is called up in the [[OBD:ONCC|ONCC]] file) }} | | {{OBDtr2|0x140 | char[16] |FFCD96| konflash1 | impact particle name (reference to 01018-.[[OBD:ONIA|ONIA]], which is called up in the [[OBD:ONCC|ONCC]] file) }} |
Line 152: |
Line 152: |
| {{OBDtr| 0x164 | int16 |C5FF8A| 16 00 | 6 | aiming type; id for the animation of the opponent; animation type from anim_types.[[OBD:StNA|StNA]] }} | | {{OBDtr| 0x164 | int16 |C5FF8A| 16 00 | 6 | aiming type; id for the animation of the opponent; animation type from anim_types.[[OBD:StNA|StNA]] }} |
| {{OBDtr| 0x166 | int16 |C5FF8A| 00 00 | 0 | from state }} | | {{OBDtr| 0x166 | int16 |C5FF8A| 00 00 | 0 | from state }} |
| | {{OBDtr| 0x168 | int16 |C0C0C0| 07 00 | 7 | to state }} |
| | {{OBDtr| 0x16A | int16 |C0C0C0| 13 00 | 19 | bodyparts }} |
| | {{OBDtr| 0x16C | int16 |FF0080| 50 00 | 80 | frames }} |
| | {{OBDtr| 0x16E | int16 |FF0080| 50 00 | 80 | duration in in 1/60 seconds }} |
| | {{OBDtr| 0x170 | bitset16 |FFFFA6| 00 02 | 0, 2 | varient, the following bits are possible: |
|
| |
|
|
| |
|
| | :0x00'''01''' - '''SPR'''int animation |
| | :0x00'''02''' - '''COM'''bat animation |
| | :0x00'''08''' - '''PIS'''tol animation |
| | :0x00'''10''' - '''NIN'''ja '''PIS'''tol animation (left-handed) |
| | :0x00'''20''' - '''RIF'''le animation |
| | :0x00'''40''' - '''NIN'''ja '''RIF'''le animation (left-handed) |
| | :0x00'''80''' - '''PAN'''ic or '''SCR'''amble animation |
|
| |
|
|
| |
|
| {{OBDtr| 0x118 | float |F0F096| | | unknown; always zero if the indicator is -1 }} | | }} |
| {{OBDtr| 0x118 | float |F0F096| | | unknown; always zero if the indicator is -1 }} | | {{OBDtr| 0x172 | char[2] |FFFFA6| AD DE | dead | varient end; unused }} |
| | | {{OBDtr| 0x174 | uint16 |71FFB8| 00 00 | 0 | atomic start }} |
| | | {{OBDtr| 0x176 | uint16 |71FFB8| FF FF | 65536 | atomic end }} |
| | | {{OBDtr| 0x178 | uint16 |0000BF| 00 00 | 0 | end interpolation }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x17A | uint16 |0000BF| FF FF | 65536 | maximal interpolation }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x17C | int16 |804040| FF FF | -1 | action frame }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x17E | int16 |804040| 0A 00 | 10 | first level }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x180 | uint8 |FF22FF| 01 | 1 | first "invulnerable" frame }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x181 | uint8 |FF22FF| 1C | 28 | last "invulnerable" frame }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x182 | uint8 |808080| 02 | 2 | amount of elements in the attack part }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x183 | uint8 |808080| 01 | 1 | amount of elements in the take damage part }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x184 | uint8 |FFAA82| 01 | 1 | amount of elements in the motion blur part }} |
| {{OBDtr| 0x48 | bitset |FFC8FF| 00 | 0 | }} | | {{OBDtr| 0x185 | uint8 |FFAA82| 01 | 1 | amount of elements in the shortcut part }} |
| | | {{OBDtr| 0x186 | uint8 |00D900| 02 | 2 | amount of elements in the footstep part }} |
| | | {{OBDtr| 0x187 | uint8 |00D900| 04 | 4 | amount of elements in the particle part }} |
| {{OBDtr| 0x2C | offset |C8FFC8| | | }} | | {{OBDtr| 0x188 | char[24] |CACAFF| AD DE | dead | unused }} |
| | |
| | |
| |} | | |} |
|
| |
|
|
| |
|
| {{OBD_File_Footer | type=TRAM | prev=TRAC | next=TRAS | name=Totoro Animation Sequence | family=Character}}
| |
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| |
| http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/tram_all.gif
| |
|
| |
|
| |
| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
| |
| |- ALIGN=CENTER BGCOLOR="#FFDDBB"
| |
| | WIDTH=15% | <B>Hex</B>
| |
| | WIDTH=15% | <B>Translation</B>
| |
| | WIDTH=70% | <B>Meaning</B>
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF0000" | 01 49 07 00
| |
| | 4392
| |
| | ALIGN=LEFT | 01865-KONCOMpunch_heavy.TRAM
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFF00" | 01 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | level 0
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8C8" | 00 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | A0 B4 80 00
| |
| | 80 B4 A0
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x0C|y-position part]] (heights) of the pelvis in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | E0 B5 80 00
| |
| | 80 B5 E0
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x10|x-z-position part]] of the pelvis in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 60 B8 80 00
| |
| | 80 B8 60
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x14|attack part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x18|damage part]] in the raw file; only tgt throws use it (tgt = target)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | A0 B8 80 00
| |
| | 80 B8 A0
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x1C|motion blur part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | C0 B8 80 00
| |
| | 80 B8 C0
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x20|shortcut part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x24|throw part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | E0 B8 80 00
| |
| | 80 B8 E0
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x28|footstep part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 B9 80 00
| |
| | 80 B9 00
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x2C|particle part]] (trails, dust, etc.) in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 60 B9 80 00
| |
| | 80 B9 60
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x30|position part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 BD 80 00
| |
| | 80 BD 00
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x34|bodyparts animation part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFC8" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | at this position starts the [[OBD:TRAM/raw0x38|sound part]] in the raw file
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFC8" | 90 00 08 00
| |
| | attack,<br>atomic,<br>
| |
| | ALIGN=LEFT | flags (listed in, e.g., anim_flags.[[StNA]])
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | direct animation 0 (link to a TRAM file)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 00 00 00 00
| |
| | not used
| |
| | ALIGN=LEFT | direct animation 1 (link to a TRAM file)
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | COLSPAN=3 | Example to the both rows above:<P>01855-KONCOMcomb_p_p.TRAM links to:<BR>01856-KONCOMcomb_p_p_p.TRAM (direct animation 0)<BR>01857-KONCOMcomb_p_p_k.TRAM (direct animation 1)
| |
|
| |
| That means, that after Konokos second punch, Oni waits for a third punch or a kick.
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8FF" | 00 00 00 00
| |
| | no "used parts"
| |
| | ALIGN=LEFT | "used parts" bitset. Legend is for original 19-bone chars.
| |
| *0x'''01'''000000 - pelvis
| |
| *0x'''02'''000000 - left thigh
| |
| *0x'''04'''000000 - left calf
| |
| *0x'''08'''000000 - left foot
| |
| *0x'''10'''000000 - right thigh
| |
| *0x'''20'''000000 - right calf
| |
| *0x'''40'''000000 - right foot
| |
| *0x'''80'''000000 - mid
| |
| *0x00'''01'''0000 - chest
| |
| *0x00'''02'''0000 - neck
| |
| *0x00'''04'''0000 - head
| |
| *0x00'''08'''0000 - left shoulder
| |
| *0x00'''10'''0000 - left arm
| |
| *0x00'''20'''0000 - left wrist
| |
| *0x00'''40'''0000 - left fist
| |
| *0x00'''80'''0000 - right shoulder
| |
| *0x0000'''01'''00 - right arm
| |
| *0x0000'''02'''00 - right wrist
| |
| *0x0000'''04'''00 - right fist
| |
| Aiming screen TRAMs "use" several bones here. Other overlay TRAMs use only "chest". Non-overlay TRAMs use none.
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC8FF" | 00 00 00 00
| |
| | no "replaced parts"
| |
| | ALIGN=LEFT | "replaced parts" bitset. Same legend as above. Only overlay TRAMs other than aiming-screen ones "replace" parts.
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFC800" | 00 00 00 00
| |
| | 0.000000
| |
| | ALIGN=LEFT | final rotation in radians (for anims that make you turn)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C800C8" | 01 00
| |
| | 1
| |
| | ALIGN=LEFT | move direction
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C87C64" | 06 00
| |
| | 6
| |
| | ALIGN=LEFT | attack sound ("Rising fury!")
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | maximum "danger"
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | DE E9 1A 40
| |
| | 2.420524
| |
| | ALIGN=LEFT | "danger" min range (world units)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 95 34 D3 41
| |
| | 26.400675
| |
| | ALIGN=LEFT | "danger" max range (world units)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 0° (front)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 10°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 20°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 30°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 9D E4 11 41
| |
| | 9.118314
| |
| | ALIGN=LEFT | "danger" at 40°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 14 BA 04 41
| |
| | 8.295429
| |
| | ALIGN=LEFT | "danger" at 50°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 6B 77 D4 40
| |
| | 6.639577
| |
| | ALIGN=LEFT | "danger" at 60°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 50 5A B3 40
| |
| | 5.604774
| |
| | ALIGN=LEFT | "danger" at 70°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 74 4B 9C 40
| |
| | 4.884211
| |
| | ALIGN=LEFT | "danger" at 80°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | DF 37 87 40
| |
| | 4.225570
| |
| | ALIGN=LEFT | "danger" at 90° (left)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 70 75 84 40
| |
| | 4.139336
| |
| | ALIGN=LEFT | "danger" at 100°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8E ED 6A 40
| |
| | 3.670749
| |
| | ALIGN=LEFT | "danger" at 110°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 16 40 5F 40
| |
| | 3.488286
| |
| | ALIGN=LEFT | "danger" at 120°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 16 40 5F 40
| |
| | 3.488286
| |
| | ALIGN=LEFT | "danger" at 130°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | BF CD 45 40
| |
| | 3.090683
| |
| | ALIGN=LEFT | "danger" at 140°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 34 2B 49 40
| |
| | 3.143262
| |
| | ALIGN=LEFT | "danger" at 150°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 34 2B 49 40
| |
| | 3.143262
| |
| | ALIGN=LEFT | "danger" at 160°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 34 2B 49 40
| |
| | 3.143262
| |
| | ALIGN=LEFT | "danger" at 170°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 5A D8 6D 40
| |
| | 3.716330
| |
| | ALIGN=LEFT | "danger" at 180° (back)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 5A D8 6D 40
| |
| | 3.716330
| |
| | ALIGN=LEFT | "danger" at 190°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 5A D8 6D 40
| |
| | 3.716330
| |
| | ALIGN=LEFT | "danger" at 200°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8F D9 96 40
| |
| | 4.714057
| |
| | ALIGN=LEFT | "danger" at 210°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8F D9 96 40
| |
| | 4.714057
| |
| | ALIGN=LEFT | "danger" at 220°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | B7 7B AB 40
| |
| | 5.358852
| |
| | ALIGN=LEFT | "danger" at 230°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | F0 81 BF 40
| |
| | 5.984612
| |
| | ALIGN=LEFT | "danger" at 240°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 250°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 260°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 270° (right)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 280°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 290°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 98 95 E3 40
| |
| | 7.112011
| |
| | ALIGN=LEFT | "danger" at 300°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | ED E7 14 41
| |
| | 9.306623
| |
| | ALIGN=LEFT | "danger" at 310°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | D4 2E 9E 41
| |
| | 19.772865
| |
| | ALIGN=LEFT | "danger" at 320°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8F FB CC 41
| |
| | 25.622831
| |
| | ALIGN=LEFT | "danger" at 330°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 340°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#B0C3D4" | 8D 87 CF 41
| |
| | 25.941187
| |
| | ALIGN=LEFT | "danger" at 350°
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#E7CEA5" | 05 00
| |
| | 5
| |
| | ALIGN=LEFT | unknown; always -1 if the attack part doesn't exist
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFDDDD" | 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 00 00 00 BF
| |
| | -0.500000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 1E 85 6B BF
| |
| | -0.920000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 19 47 0C 41
| |
| | 8.767358
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | EB 51 F0 40
| |
| | 7.510000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | D7 A3 14 41
| |
| | 9.290000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 0A D7 3B 41
| |
| | 11.740000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#64AAAA" | 5E 93 BF 40
| |
| | 5.986739
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#EBEBEB" | 2F 00
| |
| | 47
| |
| | ALIGN=LEFT | unknown (-1 if no attack part of if it's a "thrown" anim)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#8C8CCC" | 01
| |
| | 1
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF00C8" | 16
| |
| | 22
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | 85 EB 51 BF
| |
| | -1.850000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | E1 7A 7C C1
| |
| | -3.900000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | 69 61 BF 40
| |
| | 16.874636
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | 70 3D 22 41
| |
| | 10.510000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | 47 E1 3A 40
| |
| | 8.860000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | 33 33 DB 40
| |
| | 18.460000
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#F0F096" | F7 C0 2E 3E
| |
| | 0.055320
| |
| | ALIGN=LEFT | unknown
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00C864" | 00 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | unknown; always zero
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00C8FF" | 18 00 00 00
| |
| | 24
| |
| | ALIGN=LEFT | amount of packages of the extent part
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C80040" | E0 BB 80 00
| |
| | 80 BB E0
| |
| | ALIGN=LEFT | offset of [[OBD:TRAM/raw0x13C|extent part]] in raw/sep
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFCD96" COLSPAN=2 | <TT>konflash1</TT>
| |
| | ALIGN=LEFT | special impact label (looked up in [[ONIA]])
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8C864" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | hard pause in 1/60 seconds
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8C864" | 12 00
| |
| | 12
| |
| | ALIGN=LEFT | soft pause in 1/60 seconds
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#0096C8" | 00 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | amount of packages of the sound part
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF80C0" | 00 00 00 00
| |
| | 0
| |
| | ALIGN=LEFT | always 0, used at runtime
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#D0C0AF" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | always 0, used at runtime
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#D0C0AF" | 3C 00
| |
| | 60
| |
| | ALIGN=LEFT | frames per second
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#EEDDFF" | 06 00
| |
| | 6
| |
| | ALIGN=LEFT | compression size
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#EEDDFF" | 16 00
| |
| | 22
| |
| | ALIGN=LEFT | type; animation type from anim_types.[[OBD:StNA|StNA]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C5FF8A" | 16 00
| |
| | 22
| |
| | ALIGN=LEFT | aiming type; animation type from anim_types.[[OBD:StNA|StNA]]
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C5FF8A" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | from state
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C0C0C0" | 07 00
| |
| | 7
| |
| | ALIGN=LEFT | to state
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C0C0C0" | 13 00
| |
| | 19
| |
| | ALIGN=LEFT | bodyparts
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF0080" | 50 00
| |
| | 50
| |
| | ALIGN=LEFT | frames
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF0080" | 50 00
| |
| | 50
| |
| | ALIGN=LEFT | duration in in 1/60 seconds
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFA6" | 00 02
| |
| | unknown
| |
| | ALIGN=LEFT | varient, a bitset
| |
| * 0x00'''01''' - '''SPR'''int animation
| |
| * 0x00'''02''' - '''COM'''bat animation
| |
| * 0x00'''08''' - '''PIS'''tol animation
| |
| * 0x00'''10''' - '''NIN'''ja '''PIS'''tol animation (left-handed)
| |
| * 0x00'''20''' - '''RIF'''le animation
| |
| * 0x00'''40''' - '''NIN'''ja '''RIF'''le animation (left-handed)
| |
| * 0x00'''80''' - '''PAN'''ic or '''SCR'''amble animation
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFFFA6" | AD DE
| |
| | dead
| |
| | ALIGN=LEFT | varient end; Oni read it in this way: DE AD = dead; I would read it as a short: AD DE (not used)
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#71FFB8" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | atomic start
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#71FFB8" | FF FF
| |
| | 65535
| |
| | ALIGN=LEFT | atomic end
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#0000BF" | 00 00
| |
| | 0
| |
| | ALIGN=LEFT | end interpolation
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#0000BF" | FF FF
| |
| | 65535
| |
| | ALIGN=LEFT | maximal interpolation
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#804040" | FF FF
| |
| | -1
| |
| | ALIGN=LEFT | action frame
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#804040" | 0A 00
| |
| | 10
| |
| | ALIGN=LEFT | first level
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF22FF" | 01
| |
| | 1
| |
| | ALIGN=LEFT | first "invulnerable" frame
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF22FF" | 1C
| |
| | 28
| |
| | ALIGN=LEFT | last "invulnerable" frame
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#808080" | 02
| |
| | 2
| |
| | ALIGN=LEFT | amount of attacks
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#808080" | 00
| |
| | 0
| |
| | ALIGN=LEFT | amount of take damage
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFAA82" | 01
| |
| | 1
| |
| | ALIGN=LEFT | amount of motion blur
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FFAA82" | 01
| |
| | 1
| |
| | ALIGN=LEFT | amount of shortcuts
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00D900" | 02
| |
| | 2
| |
| | ALIGN=LEFT | amount of footsteps
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00D900" | 04
| |
| | 4
| |
| | ALIGN=LEFT | amount of particles
| |
| |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#CACAFF" | AD DE
| |
| | dead
| |
| | ALIGN=LEFT | not used
| |
| |}
| |
| ;Direct links | | ;Direct links |
| :0x40 and 0x44 : how ''exactly'' do they work? | | :0x40 and 0x44 : how ''exactly'' do they work? |
Line 725: |
Line 225: |
|
| |
|
|
| |
|
| ----
| | {{OBD_File_Footer | type=TRAM | prev=TRAC | next=TRAS | name=Totoro Animation Sequence | family=Character}} |
| ----
| |
| {{OBD_File_Footer|align=center|type=TRAM|prev=TRAC|next=TRAS|name=Totoro Animation Sequence|family=Character}} | |