1,051
edits
m (added "{{OBDtrBK}}")  | 
				m (→Less basic setup - Inventory, team, jobs, alert/pursuit:  fixed a mistake)  | 
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{{OBDtr| 0x1E4 | int16    |FF0080| 00 00       | 0          | amount of force shields that can be used }}  | {{OBDtr| 0x1E4 | int16    |FF0080| 00 00       | 0          | amount of force shields that can be used }}  | ||
{{OBDtr| 0x1E6 | int16    |FF0080| 00 00       | 0          | amount of force shields that can be dropped }}  | {{OBDtr| 0x1E6 | int16    |FF0080| 00 00       | 0          | amount of force shields that can be dropped }}  | ||
{{OBDtr| 0x1E8 | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be used (60 = 1 second) }}  | {{OBDtr| 0x1E8 | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }}  | ||
{{OBDtr| 0x1EA | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be dropped }}  | {{OBDtr| 0x1EA | int16    |FFFFA6| 00 00       | 0          | amount of phase cloaking that can be dropped }}  | ||
{{OBDtr| 0x1EC | int32    |71FFB8| 00 00 00 00 | 0          | unknown; always zero }}  | {{OBDtr| 0x1EC | int32    |71FFB8| 00 00 00 00 | 0          | unknown; always zero }}  | ||
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:If bit 2^N is ON, the character will be alarmed by script command '''ai2_tripalarm(N)''' or alarm console command '''0060 NN00''' where NN is the hex for N.  | :If bit 2^N is ON, the character will be alarmed by script command '''ai2_tripalarm(N)''' or alarm console command '''0060 NN00''' where NN is the hex for N.  | ||
:(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31)  | :(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31)  | ||
==Bluebox image - Screenshot of the developer character window==  | ==Bluebox image - Screenshot of the developer character window==  | ||
edits