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m (added "{{OBDtrBK}}") |
m (→Less basic setup - Inventory, team, jobs, alert/pursuit: fixed a mistake) |
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{{OBDtr| 0x1E4 | int16 |FF0080| 00 00 | 0 | amount of force shields that can be used }} | {{OBDtr| 0x1E4 | int16 |FF0080| 00 00 | 0 | amount of force shields that can be used }} | ||
{{OBDtr| 0x1E6 | int16 |FF0080| 00 00 | 0 | amount of force shields that can be dropped }} | {{OBDtr| 0x1E6 | int16 |FF0080| 00 00 | 0 | amount of force shields that can be dropped }} | ||
{{OBDtr| 0x1E8 | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be used (60 = 1 second) }} | {{OBDtr| 0x1E8 | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be used (60 <nowiki>=</nowiki> 1 second) }} | ||
{{OBDtr| 0x1EA | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be dropped }} | {{OBDtr| 0x1EA | int16 |FFFFA6| 00 00 | 0 | amount of phase cloaking that can be dropped }} | ||
{{OBDtr| 0x1EC | int32 |71FFB8| 00 00 00 00 | 0 | unknown; always zero }} | {{OBDtr| 0x1EC | int32 |71FFB8| 00 00 00 00 | 0 | unknown; always zero }} | ||
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:If bit 2^N is ON, the character will be alarmed by script command '''ai2_tripalarm(N)''' or alarm console command '''0060 NN00''' where NN is the hex for N. | :If bit 2^N is ON, the character will be alarmed by script command '''ai2_tripalarm(N)''' or alarm console command '''0060 NN00''' where NN is the hex for N. | ||
:(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31) | :(Since the size of the alarm group field is 4 bytes, there's a maximum of 32 alarm groups, i.e. N ranges from 0 to 31) | ||
==Bluebox image - Screenshot of the developer character window== | ==Bluebox image - Screenshot of the developer character window== |
edits