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:I think you could just as well export meshes (or character body sets) as OBJ for a start, and add support for animations later. | :I think you could just as well export meshes (or character body sets) as OBJ for a start, and add support for animations later. | ||
::[[User:Geyser|geyser]] 18:31, 2 December 2007 (CET) | ::[[User:Geyser|geyser]] 18:31, 2 December 2007 (CET) | ||
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:i have made some research on SE2, and found this [http://www.ixbt.com/video2/tech_ss2.shtml illustrative article] (in russian) | |||
:also i have been searching for the 3d-model file specs, and found your post, submitted on 08-25-2006, 11:30 PM: | |||
{{comlink}} | |||
| | |||
; | |||
I mean, why can't we have ''standalone'' versions of SP4LWLayoutExportAllAnimations, SP4LWLayoutExportAllMeshes and SP4LWLayoutExportAllSkeletons (or built into Serious Editor)? | |||
|} | |||
:has the situation changed since that time? | |||
:i have found "SKATools.zip" | |||
:they say | |||
{{comlink}} | |||
| | |||
; | |||
This is a source code distribution of Serious Engine SKA (SKeletal Animation) | |||
model format exporter for Lightwave 7. | |||
The code is released under GNU GLPL2 (GNU General Library Public License | |||
version 2). The complete license text is available in file COPYING. To compile | |||
the plugin, you will need Lightwave SDK package, obtainable from | |||
www.lightwave3d.com. | |||
The project was built using Microsoft VisualC++ 6.0 w/sp5 and tested for | |||
Lightwave 7.0. Other compilers and some older versions of LW (namely 6.5) | |||
might or might not work - we didn't design or test for that. | |||
The code is free (see COPYING for exact definition of "free software"), so | |||
there are no warranties. We supply the plugin and the source for your | |||
convenience. You may use it as you like as long as you obey the license. Feel | |||
free to use it as example for creating SKA export plugins for other modeling | |||
packages and/or converters. Note that if you make modifications to the plugin | |||
you need to have the new sources. | |||
The source is not really best example of clean code, but it does the work. | |||
If you have any questions, please visit the Seriously! forums. (See | |||
www.seriouscommunity.com, www.planetserious.com or | |||
www.3dactionplanet.com/serioussam .) | |||
Alen Ladavac | |||
Croteam | |||
|} | |||
:seems that these are the sources for the exporter ''LWO -> SE2'' | |||
:is this the thing you asked for in that post above? | |||
:*nicely done ASCII you made there | |||
::[[User:kuchumovn|kuchumovn]] |
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