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Talk:Oni Model Extractor: Difference between revisions

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:I think you could just as well export meshes (or character body sets) as OBJ for a start, and add support for animations later.
:I think you could just as well export meshes (or character body sets) as OBJ for a start, and add support for animations later.
::[[User:Geyser|geyser]] 18:31, 2 December 2007 (CET)
::[[User:Geyser|geyser]] 18:31, 2 December 2007 (CET)
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:i have made some research on SE2, and found this [http://www.ixbt.com/video2/tech_ss2.shtml illustrative article] (in russian)
:also i have been searching for the 3d-model file specs, and found your post, submitted on 08-25-2006, 11:30 PM:
{{comlink}}
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;
I mean, why can't we have ''standalone'' versions of SP4LWLayoutExportAllAnimations, SP4LWLayoutExportAllMeshes and SP4LWLayoutExportAllSkeletons (or built into Serious Editor)?
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:has the situation changed since that time?
:i have found "SKATools.zip"
:they say
{{comlink}}
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;
This is a source code distribution of Serious Engine SKA (SKeletal Animation)
model format exporter for Lightwave 7.
The code is released under GNU GLPL2 (GNU General Library Public License
version 2). The complete license text is available in file COPYING. To compile
the plugin, you will need Lightwave SDK package, obtainable from
www.lightwave3d.com.
The project was built using Microsoft VisualC++ 6.0 w/sp5 and tested for
Lightwave 7.0. Other compilers and some older versions of LW (namely 6.5)
might or might not work - we didn't design or test for that.
The code is free (see COPYING for exact definition of "free software"), so
there are no warranties. We supply the plugin and the source for your
convenience. You may use it as you like as long as you obey the license. Feel
free to use it as example for creating SKA export plugins for other modeling
packages and/or converters. Note that if you make modifications to the plugin
you need to have the new sources.
The source is not really best example of clean code, but it does the work.
If you have any questions, please visit the Seriously! forums. (See
www.seriouscommunity.com, www.planetserious.com or
www.3dactionplanet.com/serioussam .)
Alen Ladavac
Croteam
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:seems that these are the sources for the exporter ''LWO -> SE2''
:is this the thing you asked for in that post above?
:*nicely done ASCII you made there
::[[User:kuchumovn|kuchumovn]]
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