70
edits
m (backup) |
m (agreed) |
||
Line 1: | Line 1: | ||
when composing a ''static'' body of them (i.e. when ''not animating'' the character), one at first rotates a particular body part in the order: z, y, x; then translates the bodypart to the vector from the TRTA array, and then applies parent body part's transformation to it | |||
the rotation values for OpenGL coordinate system are: (took it from OniBrowser and modified some angles) | |||
the rotation values are: (took it from OniBrowser and modified some angles) | |||
<code> | <code> | ||
Line 39: | Line 37: | ||
:As far as Oni cares, they're all 0. | :As far as Oni cares, they're all 0. | ||
::[[User:Geyser|geyser]] 00:53, 23 December 2007 (CET) | ::[[User:Geyser|geyser]] 00:53, 23 December 2007 (CET) | ||
:ok, i think i've got what you mean | |||
:just haven't read the animation viewer code yet | |||
:<..> | |||
:oh, really, seems that these angles are only for static model viewing | |||
::[[User:Kuchumovn|Kuchumovn]] 11:56, 23 December 2007 (CET) |
edits