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edits
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(removed weird "id for the animation of the opponent") |
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{{OBDtr| 0x15E | int16 |D0C0AF| 3C 00 | 60 | frames per second }} | {{OBDtr| 0x15E | int16 |D0C0AF| 3C 00 | 60 | frames per second }} | ||
{{OBDtr| 0x160 | int16 |EEDDFF| 06 00 | 6 | compression size }} | {{OBDtr| 0x160 | int16 |EEDDFF| 06 00 | 6 | compression size }} | ||
{{OBDtr| 0x162 | int16 |EEDDFF| 16 00 | 22 | | {{OBDtr| 0x162 | int16 |EEDDFF| 16 00 | 22 | animation type from anim_types.[[OBD:StNA|StNA]] }} | ||
{{OBDtr| 0x164 | int16 |C5FF8A| 16 00 | 6 | aiming | {{OBDtr| 0x164 | int16 |C5FF8A| 16 00 | 6 | aiming animation type from anim_types.[[OBD:StNA|StNA]] }} | ||
{{OBDtr| 0x166 | int16 |C5FF8A| 00 00 | 0 | from state }} | {{OBDtr| 0x166 | int16 |C5FF8A| 00 00 | 0 | from state }} | ||
{{OBDtr| 0x168 | int16 |C0C0C0| 07 00 | 7 | to state }} | {{OBDtr| 0x168 | int16 |C0C0C0| 07 00 | 7 | to state }} |
edits