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OBD:TRAM: Difference between revisions

175 bytes removed ,  28 December 2007
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(removed weird "id for the animation of the opponent")
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;Direct links
;Direct links
:0x40 and 0x44 : how ''exactly'' do they work?
These fields work together with soft pause and hard pause fields when switching animations.
::Apparently, the punch/kick triggering has nothing to do with the field where the link is placed.
When the current animation has a direct link to the new animation the soft pause and hard pause are
::Those anims are just "made available" (bypassing lookups), and the rest is handled "somehow"...
both considered to be 0.
::(according to animtype of available anim and key pressed, maybe with some kind of transition)
::[[User:Geyser|geyser]] 06:28, 24 March 2007 (CET)
;0x58-0xF3 - danger zone
;0x58-0xF3 - danger zone
:Second and third floats seem to be ranges (moderate enough to be in regular world units).
:Second and third floats seem to be ranges (moderate enough to be in regular world units).
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