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Gameplay: Difference between revisions

1 byte removed ,  4 February 2008
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fixing tiny formatting issue
m (removed "(Don't ask how she holsters it...)" -- she *can't* holster it...)
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==Overview==
==Overview==
Oni provides two complementary types of gameplay :
Oni provides two complementary types of gameplay:
*"Brutal unarmed combat"
*"Brutal unarmed combat"
*"Furious gunplay"
*"Furious gunplay"




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:Quick Cooldown trick: Cool the SBG instantly by pressing "E" and then quickly "Q", before the weapon hits the ground.
:Quick Cooldown trick: Cool the SBG instantly by pressing "E" and then quickly "Q", before the weapon hits the ground.


'''Turn the tables in melee with the Van de Graaff (VDG) Pistol''' Shots disable one or more enemies at close range. Attack (e.g. with back break) or escape while victims are disoriented. Does 1 HP damage, so it's clearly for tactical advantage in a melee fight more than anything.
'''Turn the tables in melee with the Van de Graaff (VDG) Pistol.''' Shots disable one or more enemies at close range. Attack (e.g. with back break) or escape while victims are disoriented. Does 1 HP damage, so it's clearly for tactical advantage in a melee fight more than anything.


'''Keep it long-range with the Scram Cannon.''' Missile warheads are inactive at close range (but will do still damage*). For best results, give swarms lots of space to home in on their targets. When you're the target, evade by hiding behind enemies or obstacles. (You can can even almost outrun them if you dash.)<br>
'''Keep it long-range with the Scram Cannon.''' Missile warheads are inactive at close range (but will do still damage*). For best results, give swarms lots of space to home in on their targets. When you're the target, evade by hiding behind enemies or obstacles. (You can can even almost outrun them if you dash.)<br>
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==Melee tips==
==Melee tips==
'''Block before attacking'''. Oni does not reward button-mashing when fighting advanced opponents. In fact, any enemy can surprise you with a quick jab between your own attacks if you do not pay attention to defense. Wait for an opening before punching or kicking, such as when an enemy is not facing you or when they have just finished an attack. Learn enemy comboes, so you don't try to counterattack in the middle of a combo and let the next attack through your defense.
'''Block before attacking.''' Oni does not reward button-mashing when fighting advanced opponents. In fact, any enemy can surprise you with a quick jab between your own attacks if you do not pay attention to defense. Wait for an opening before punching or kicking, such as when an enemy is not facing you or when they have just finished an attack. Learn enemy comboes, so you don't try to counterattack in the middle of a combo and let the next attack through your defense.


'''Keep it fresh'''. Enemies adapt to your moves quickly. Don't expect to pull off the same move twice in a row. Keep asking yourself, "What haven't I tried yet?" Also, alternate high and low attacks.
'''Keep it fresh.''' Enemies adapt to your moves quickly. Don't expect to pull off the same move twice in a row. Keep asking yourself, "What haven't I tried yet?" Also, alternate high and low attacks.


'''Be stealthy'''. Enemies cannot hear Konoko when she is crouch-walking (sneaking). This allows you to learn their patrol paths, and sneak up behind them to get in a couple pre-emptive hits. You can also go for a Backbreaker (forward-kick while against enemy's back), which may end the fight before it begins.
'''Be stealthy.''' Enemies cannot hear Konoko when she is crouch-walking (sneaking). This allows you to learn their patrol paths, and sneak up behind them to get in a couple pre-emptive hits. You can also go for a Backbreaker (forward-kick while against enemy's back), which may end the fight before it begins.


'''Know when to retreat'''. Facing even two enemies at once can make a fight much more difficult. Omnidirectional attacks like Rising Fury and Devil Spin Kick are useful, but hard to pull off consistently when under attack. A quick cartwheel or side-roll will do wonders in avoiding enemy offensives. When truly overwhelmed, running away will draw your enemies out behind you in pursuit, at which point you can turn and attack the closest one, then run away again.
'''Know when to retreat.''' Facing even two enemies at once can make a fight much more difficult. Omnidirectional attacks like Rising Fury and Devil Spin Kick are useful, but hard to pull off consistently when under attack. A quick cartwheel or side-roll will do wonders in avoiding enemy offensives. When truly overwhelmed, running away will draw your enemies out behind you in pursuit, at which point you can turn and attack the closest one, then run away again.


'''Bring a gun to a fistfight'''. If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed.
'''Bring a gun to a fistfight.''' If you knock an opponent down, you probably have time for a legsweep or jump-flip to add damage, but you could also pull out your weapon and squeeze off a couple shots before they get up. Make sure you holster it before resuming the fight, however, or you will quickly be disarmed.


==Related issues==
==Related issues==
[[Gameplay/Combat moves|Combat move database]]
[[Gameplay/Combat moves|Combat move database]]