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OBD talk:BINA/PAR3: Difference between revisions

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content of "particle_sprite_type.wmm_" = sprite mode numbers?
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m (content of "particle_sprite_type.wmm_" = sprite mode numbers?)
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There's a "particle_sprite_type.wmm_" that says:
:0 - sprite (face camera orient to screen)
:1 - rotated sprite (face camera orient to particle)
:/ - none
:2 - beam (parallel face camera)
:3 - arrow (parallel orient to particle)
:7 - discus (parallel orient to particle)
:/ - none
:4 - flat (perpendicular)
:/ - none
:5 - contrail (orient to particle)
:6 - contrail (face camera)
Are these the numbers for the sprite mode mask? [[User:Ssg|Ssg]] 21:51, 5 February 2008 (CET)
1,051

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