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m (content of "particle_sprite_type.wmm_" = sprite mode numbers?) |
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There's a "particle_sprite_type.wmm_" that says: | |||
:0 - sprite (face camera orient to screen) | |||
:1 - rotated sprite (face camera orient to particle) | |||
:/ - none | |||
:2 - beam (parallel face camera) | |||
:3 - arrow (parallel orient to particle) | |||
:7 - discus (parallel orient to particle) | |||
:/ - none | |||
:4 - flat (perpendicular) | |||
:/ - none | |||
:5 - contrail (orient to particle) | |||
:6 - contrail (face camera) | |||
Are these the numbers for the sprite mode mask? [[User:Ssg|Ssg]] 21:51, 5 February 2008 (CET) |
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