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Oni: Difference between revisions

33 bytes added ,  11 February 2008
→‎Gameplay: we already have a page on this!
(→‎Gameplay: we already have a page on this!)
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=Gameplay=
=Gameplay=
:''Main article: [[Gameplay]]
:''Main article: [[Gameplay]]
The developers achieved a unique blend of third-person shooting and hand-to-hand combat, with full freedom of movement and a context-independent camera control. The complex melee component has flaws, but even so it makes for one of the most varied and rewarding gameplay experiences in the beat-them-up genre (see also: [[Lugaru]], [[State of Emergency]], ...). As for the gunplay, AI dodging skills were implemented, but not (yet?) set up in the final release, leaving it to the modders to reveal that part of Oni's potential (see: [[Anniversary Edition]]).
The developers achieved a unique blend of third-person shooting and hand-to-hand combat, with full freedom of movement and a context-independent camera control. The complex melee component has flaws, but even so it makes for one of the most varied and rewarding gameplay experiences in the beat-them-up genre (see also: [[Lugaru]], [[Oni2:Influences/StateOfEmergency|State of Emergency]], ...). As for the gunplay, AI dodging skills were implemented, but not (yet?) set up in the final release, leaving it to the modders to reveal that part of Oni's potential (see: [[Anniversary Edition]]).


=Hype=
=Hype=