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[[Image:The_oni_logo.gif|right|90px]] | [[Image:The_oni_logo.gif|right|90px]] | ||
:''This is about the game. For the Japanese demon, see [[Oni (demon)]]. For the [[Halo]] entity, see [[ONI]]'' | :''This is about the game. For the Japanese demon, see [[Oni (demon)]]. For the [[Halo]] entity, see [[ONI]]'' | ||
::''Actually, the final logo looks more like O<small>N</small>i than Oni, but what the [[blam]] | |||
:::''To link to this page, use either'' '''<nowiki> [[ONi]] </nowiki>''' ''or'' '''<nowiki> {{Oni}}</nowiki>''' | |||
The game was developed by [[Bungie West]], a division of Bungie Studios, and released in January 2001. It was Bungie West's first and only game, as it was disbanded after Oni's release: some Oni developers went on to work on the Halo series, while others ended up at independent game studios (Wideload, Certain Affinity, etc). | The game was developed by [[Bungie West]], a division of Bungie Studios, and released in January 2001. It was Bungie West's first and only game, as it was disbanded after Oni's release: some Oni developers went on to work on the Halo series, while others ended up at independent game studios (Wideload, Certain Affinity, etc). | ||
=Influences= | =Influences= | ||
A major influence of Oni's universe [[wikipedia:Masamune Shirow|Masamune Shirow]]'s manga series [[wikipedia:Ghost in the Shell|Ghost in the Shell]] ([[Konoko]] and Commander [[Griffin]] resemble [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]). Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime- | A major influence of Oni's universe [[wikipedia:Masamune Shirow|Masamune Shirow]]'s manga series [[wikipedia:Ghost in the Shell|Ghost in the Shell]] ([[Konoko]] and Commander [[Griffin]] resemble [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]). Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fightning context amounted to near-plagiarism of GITS. The final version of Oni abandons the cyborg heroine and instead develops the original [[Daodan]] and [[SLD]] concepts. | ||
=Gameplay= | =Gameplay= | ||
:''Main article: [[Gameplay]] | :''Main article: [[Gameplay]] | ||
The developers achieved a unique blend of third-person shooting and hand-to-hand combat, with full freedom of movement and a context-independent camera control. The complex melee component has flaws, but even so it makes for one of the most varied and rewarding gameplay experiences in the beat-them-up genre (see also: [[Lugaru]], [[ | The developers achieved a unique blend of third-person shooting and hand-to-hand combat, with full freedom of movement and a context-independent camera control. The complex melee component has flaws, but even so it makes for one of the most varied and rewarding gameplay experiences in the beat-them-up genre (see also: [[Lugaru]], [[State of Emergency]], ...). As for the gunplay, AI dodging skills were implemented, but not (yet?) set up in the final release, leaving it to the modders to reveal that part of Oni's potential (see: [[Anniversary Edition]]). | ||
=Hype= | =Hype= |