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=Outstanding Issues with this Page= | =Outstanding Issues with this Page= | ||
This page is | This page is currently not under construction any longer, so disregard the list below. --[[User:Iritscen|Iritscen]] 15:06, 19 March 2008 (CET) | ||
O RLY? ^_^ --[[User:Geyser|geyser]] 04:16, 20 March 2008 (CET) | |||
2. The purpose of listing colors is to list under each color the differences in that version of the character. If someone has the stats on each version, please post them (starting HP, damage done, etc.). As far as I know, each color has its own stats, right? | <strike>1. The colors listed under Varieties are made up; will someone list the correct colors there? (Don't look at me, I'm colorblind!) - done | ||
2. The purpose of listing colors is to list under each color the differences in that version of the character. If someone has the stats on each version, please post them (starting HP, damage done, etc.). As far as I know, each color has its own stats, right? - we're not going to track stats, at least not for now; they fluctuate too much | |||
3. We need a thorough listing of moves. I don't know if there are official move names for the moves that do not have their names called out when performed. The names provided for the moves on this page are ripped off from OniShots, although I proposed different names in parentheses in some cases, usually based upon official wrestling parlance. Each move should also have details such as damage done, interruptability status, and keys to press to use that attack when playing as that character. | 3. We need a thorough listing of moves. I don't know if there are official move names for the moves that do not have their names called out when performed. The names provided for the moves on this page are ripped off from OniShots, although I proposed different names in parentheses in some cases, usually based upon official wrestling parlance. Each move should also have details such as damage done, interruptability status, and keys to press to use that attack when playing as that character. | ||
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5. Do all versions of this character have the same moves available to them? If not, we need to note that under the appropriate color section. | 5. Do all versions of this character have the same moves available to them? If not, we need to note that under the appropriate color section. | ||
::[[User:Iritscen|Iritscen]] 18:18, 11 March 2008 (CET) | ::[[User:Iritscen|Iritscen]] 18:18, 11 March 2008 (CET)</strike> | ||
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:Thanks for the more constructive cleanup template, but I'd reformulate it a bit, since to "finish" a wiki page is a contradiction in terms. | :Thanks for the more constructive cleanup template, but I'd reformulate it a bit, since to "finish" a wiki page is a contradiction in terms. | ||
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#I'm colorblind too, but seriously, don't you believe in the color-picking-and-analyzing tool of your favorite drawing program? Huh... | #I'm colorblind too, but seriously, don't you believe in the color-picking-and-analyzing tool of your favorite drawing program? Huh... | ||
#Stats differ a lot within a specific "version" and are being affected by the Anniversary Edition. To document them now is a bad idea. | #Stats differ a lot within a specific "version" and are being affected by the Anniversary Edition. To document them now is a bad idea. | ||
#Technically, Tankers inherit a lot of moves from Comguys, even though the AI don't use them much or at all: [[ | #Technically, Tankers inherit a lot of moves from Comguys, even though the AI don't use them much or at all: [[Combat moves]]<br>Therefore I think mini-overviews are redundant and pretty much pointless. I would rather spend time on the global database (thumbs etc).<br>All the moves are actually named in the [[MELE]] profiles, but those names are often generic, and won't add much to the interest of this page.<br>Exhaustive detail from the binaries would totally drown the rest of the material, and BTW it wouldn't even be reliable because of the Edition. | ||
#The global database has stimulated (without much success) the creation of standardized GIFs of the moves. Thumbs would be nice too.<br>As for the permissions, it's not like you have asked the permission to all the folks from DeviantArt before featuring their Oni art here, right? | #The global database has stimulated (without much success) the creation of standardized GIFs of the moves. Thumbs would be nice too.<br>As for the permissions, it's not like you have asked the permission to all the folks from DeviantArt before featuring their Oni art here, right? | ||
#Tankers actually have a very interesting development background. All 3 [[ONCC]] use the same [[TRAC]] but there are 6 different [[MELE]] profiles.<br>The extra 3 MELE are the relicts of early experimentation (along with the tanker_casual [[ONCV]] etc) but are actually used by Tankers in Oni.<br>A thorough overview of the 6 MELE profiles would be sick, and in any case it has nothing to do on a "public interest" page about Tankers. | #Tankers actually have a very interesting development background. All 3 [[ONCC]] use the same [[TRAC]] but there are 6 different [[MELE]] profiles.<br>The extra 3 MELE are the relicts of early experimentation (along with the tanker_casual [[ONCV]] etc) but are actually used by Tankers in Oni.<br>A thorough overview of the 6 MELE profiles would be sick, and in any case it has nothing to do on a "public interest" page about Tankers. | ||
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:(for all the others you can say there's a specific MELE "supposed" to go with every enemy color) | :(for all the others you can say there's a specific MELE "supposed" to go with every enemy color) | ||
:GIFs were pretty much standardized when the combat move database project started back on OCF: | :GIFs were pretty much standardized when the combat move database project started back on OCF: | ||
::http://oni.bungie.org/forums/index.php?threadid=61 | ::<nowiki>http://oni.bungie.org/forums/index.php?threadid=61</nowiki> | ||
:Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot. | :Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot. | ||
:As for the work it represents: there must be a reason why we're not even close to a complete set of GIFs... | :As for the work it represents: there must be a reason why we're not even close to a complete set of GIFs... | ||
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::[[User:Geyser|geyser]] 02:47, 13 March 2008 (CET) | ::[[User:Geyser|geyser]] 02:47, 13 March 2008 (CET) | ||
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The main thing I have to respond on is that I appreciate what you're saying about the purpose of the Tanker page. I agree that it would be nice to have an "in-world" page, one that focuses on the character within Oni's world, not his melee AI and techniques. But I ''also'' wanted to clearly document techniques and stats as a more technical kind of reference article. I now see that the appropriate place for that would be [[ | The main thing I have to respond on is that I appreciate what you're saying about the purpose of the Tanker page. I agree that it would be nice to have an "in-world" page, one that focuses on the character within Oni's world, not his melee AI and techniques. But I ''also'' wanted to clearly document techniques and stats as a more technical kind of reference article. I now see that the appropriate place for that would be [[Combat_moves/Tanker]]. Written out like Konoko's page, but with a clear explanation of the key presses for each combo, and perhaps (eventually) with animated GIFs illustrating each move so the user can identify what it is we're talking about. K's page itself would of course have to be fixed up this way. I get the impression that no one ever considered her page finished. | ||
:"Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot." | :"Slowmo is only apparent. The actual GIFs are real-time, but the playback speed seems to fluctuate a lot." | ||
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::(so, yes, basically putting the TAN*** column in plain English; not sure you need the key symbols and such)" | ::(so, yes, basically putting the TAN*** column in plain English; not sure you need the key symbols and such)" | ||
In other words, not worrying about variations in what melee AI uses which of the Tanker moves, but just listing all Tanker moves? That is a good point. We can always worry about specifying moves by AI version later if we have that much free time on our hands that we don't know what to do with. --[[User:Iritscen|Iritscen]] 18:57, 13 March 2008 (CET) | In other words, not worrying about variations in what melee AI uses which of the Tanker moves, but just listing all Tanker moves? That is a good point. We can always worry about specifying moves by AI version later if we have that much free time on our hands that we don't know what to do with. --[[User:Iritscen|Iritscen]] 18:57, 13 March 2008 (CET) | ||
:'''You have the time to see the move in more detail than when you see it in-game.''' Looks like "carousel" is underrated ^_^ | |||
:'''I meant full body shots, front and side.''' Why doncha do yourself a favor: screw the side views and just use [http://ssg.oni2.net/subfold/charas/charas.htm THESE] ^_^ | |||
:'''if we have that much free time on our hands that we don't know what to do with.''' Now ''that'' one just isn't gonna happen. | |||
:'''Yeah, it wouldn't be fast, converting video to GIFs takes time''' That's why I absolutely do not advise you to do any of this... | |||
:'''I now see that the appropriate place for that would be [[Combat_moves/Tanker]]''' Well, yes and no, and rather no. | |||
:GIFs are a bitch, let's face it. Nifty feature, but a virtual time sink for both modders and wiki editors (you, me, them, everybody). | |||
:And without the GIFs, the current tables are good enough (a parallel overview is ideal when it comes to inherited animations). | |||
:'''K's page itself would of course have to be fixed up this way.''' Truth is, I'd rather scrap it. Enough of the procrastination... | |||
:'''It would be nice to "localize" those at some point, wouldn't it''' "The answer to this is, quite simply, 'maybe'..." (C) Ask A Ninja | |||
:It is certainly possible for the wiki to effectively replace Oni Stuff, Oni Central and oni2.net accounts... Given Enough Time(TM). | |||
:But the point would have to be made why polishing publicly irrelevant aspects of the wiki is a sensible thing to do (at any time). | |||
:Note that those txt files are big lists or pending spreadsheets, and would have to be wikified should they become "articles"... | |||
:I don't know anyone masochistic/desperate/enthusiastic enough to commit to such a thing. And after all, oni2.net is ours too. | |||
:As for images hotlinked from oni2.net, archiving tools always include them in the package when taking a snapshot of the wiki. | |||
:More specifically, on the subject of hex screenshots, another crazy idea of mine was to replace them with [[Template:HexRow|templated tables]]... | |||
:But even though I used to object to ssg uploading hex shots, ''that ship has sailed''... What ''counts'' is that OBD is ''functional'' now. | |||
:Rationalization makes sense when there's a blatant mess to deal with, a mess that stands in the way of everyday public use... | |||
:Conversely, when an initiative amounts to moving the proverbial furniture instead of contributing quality content, I'm rather wary. | |||
:"If you're having trouble thinking of ways to make yourself useful, I'll give you some suggestions." (C) Calvin & Hobbes. | |||
:Like, [[BSL]]. We definitely ought to be offering a solid reference to Oni scripters, Edition or no Edition. But ATM we aren't. | |||
::[[User:Geyser|geyser]] 03:01, 15 March 2008 (CET) | |||
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"why doncha do yourself a favor: screw the side views and just use [http://ssg.oni2.net/subfold/charas/charas.htm THESE]" | |||
:Oh, good grief, how long were you going to wait to tell about ''those''? I love how you keep things to yourself. "Oh, those high-res dream images? I've had those for years." :-# | |||
:Also, I think I will take your advice and focus my efforts on areas other than making animated GIFs for the moves. | |||
"the current tables are good enough" | |||
:The current tables are not in anything that resembles English (or Russian, or any other human language). I thought you already agreed with the notion that those could be written out in layman's terms (here's what enemy ''X'' can do, here's how each move is performed). | |||
"another crazy idea of mine was to replace them with [[Template:HexRow|templated tables]]" | |||
:I remember reading about that... from your words, I guess you aren't planning to go forward with that. Oh well, it seems like it would be a lot of work.... | |||
:And yeah, I hope to get into the BSL stuff soon. But I do think working on the character pages such as [[Tanker]] would also be making myself useful. --[[User:Iritscen|Iritscen]] 15:00, 17 March 2008 (CET) | |||
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:*It seems fair enough to me to assume knowledge of public resources like OniStuff or the official Oni page... | |||
::When and if I am wrong to assume so, it may take some time for me to realize the trouble you guys are in :) | |||
:*The current tables are optimal for English and Russian speakers alike. As for a verbose paraphrase thereof, | |||
::you can give it a try, but you'll wish you were doing something else by the time you're finished with Tankers. | |||
:*HexRow is just an example of a systematic rationalization that doesn't change a damn thing for ''anyone''... | |||
::It's not all that ''hard'' to carry out the change, but it's quite tedious and ''procrastinatory'' when you think of it. | |||
:*Since we're doing the Devil's work anyway, I'd use my skills to empower ''creativity'' rather than fandom. | |||
::No one actually needs an online encyclopedia that merely ''replicates'' Oni's content over and over. IMO. | |||
:::[[User:Geyser|geyser]] 01:46, 18 March 2008 (CET) | |||
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Well, I can't disagree with anything in your post directly above (darn!), so I'll just say that I will be focusing on contributing in parallel to BSL and Tanker, both over time, then moving onto other enemy pages after Tanker if that one isn't too arduous. Re your last sentence, I suppose you could argue that the wiki should be empowering creativity and all that, but I think the wiki's focus has been ''so'' much on that (mainly in the way of technical documentation that informs modding) that we've neglected the more basic content that newbies would want, like actually just saying, "Here's the enemies and what they look like and how they fight". Granted, there may not be many newbies this far into the life of the game, but I always thought OniGalore was intended to be an all-purpose repository of knowledge about Oni, in which case the basic stuff is sorely neglected. You'd have to go search for FAQs on other sites to answer those questions. --[[User:Iritscen|Iritscen]] 17:49, 18 March 2008 (CET) | |||
:Have a look at the new [[Quotes/Manual#Character_Bios_-_Friends_and_Foes|manual section]]. Hope it helps. --[[User:Geyser|geyser]] 03:57, 19 March 2008 (CET) | |||
::Wow, nice, geyser. What this indicates to me, and let's see if you agree, is that there is no more need for a page dedicated to Tankers, another dedicated to Ninjas, etc., in any general way. So we could delete the Tanker page. ''BUT'', I still see usefulness in writing subpages under "Combat moves" that list moves and key comboes that trigger them. I think that's the only info missing now, aside from stats, which for now are impractical to document. I would like to move the (draft of a) moves list on "Tanker" to a subpage of "Combat moves", so let's leave this page up for now. --[[User:Iritscen|Iritscen]] 14:58, 19 March 2008 (CET) | |||
::Okay, as an example of what I'm thinking of doing with all playable characters, look at '''Combat moves/KONOKO''' and tell me if it looks promising (it's not totally done, of course). --[[User:Iritscen|Iritscen]] 16:55, 19 March 2008 (CET) | |||
:'''there is no more need for a page dedicated to Tankers, another dedicated to Ninjas, etc., in any general way''' If by general you mean tedious/redundant/procrastinatory, we agree. | |||
:As for a collection of facts, added value and other related stuff, it is always welcome. So no, we will not delete the Tanker page, and it's a bit of a shame that you should feel that way. | |||
:As an Oni devotee, I think there's much to say about Tankers beyond listing combat stats or paraphrasing existing databases, be it the manual or the lookup table for melee TRAM... | |||
:'''as an example of what I'm thinking of doing with all playable characters, look at Combat moves/KONOKO''' Without extra GIFs it's 100% redundant of the big table, sorry. | |||
:Also, making "duh" sections for basic punches and kicks rather than for whole set of punch or kick combos (e.g., PPP and PPK together) is an awful waste of space/time/whatever... | |||
:I guess more detailed overviews of related tactics could make this less of an insult to intelligence, but then you have to ask yourself: how long until you're bored with writing these? | |||
:Like any systematic initiative, it's all very nice, but: please consider the time it will take to implement, and its actual use to the public in the event of total implementation success... | |||
::[[User:Geyser|geyser]] 04:16, 20 March 2008 (CET) | |||
:Now for a constructive proposal. I think systematic rationalization of pages such as Combat moves/KONOKO is yet another unfathomable time sink. So, leave it. | |||
:Your take on the Crescent Moon Kick, however, is quite inspired. I encourage you to create stubs dedicated to single techniques or complementary sets, in 100% free form. | |||
:I do not encourage you to sit down and record GIFs to illustrate those stubs, let alone to go crazy with "standardized" ones. Feel free to use any already available content... | |||
:The screenshots from OniShots, for example, are well enough to liven up a few otherwise tedious "tactical tutorials". Also feel free to use videos (on oni2.net or YouTube). | |||
::[[User:Geyser|geyser]] 04:16, 20 March 2008 (CET) | |||
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"As an Oni devotee, I think there's much to say about Tankers beyond listing combat stats or paraphrasing existing databases, be it the manual or the lookup table for melee TRAM..." | |||
:'''O RLY?''' right back at you. Can you give me an example of content that would justify its own page dedicated to a Tanker, if we ''aren't'' going to use the page to document stats, techniques, and appearance, all of which are handled elsewhere? | |||
"I do not encourage you to sit down and record GIFs" | |||
:I'm not going to, not for a while anyway. It's pretty low on the totem pole for me. If you're responding to my mention of using GIFs on Konoko's combat page, well, I wanted to put that out there as a notice to other contributors (ha!) that there's more they can do to add to the page, and as a reminder to my future self. | |||
"Also, making "duh" sections for basic punches and kicks rather than for whole set of punch or kick combos (e.g., PPP and PPK together) is an awful waste of space/time/whatever..." & "I encourage you to create stubs dedicated to single techniques or complementary sets" | |||
:Okay, well, I wanted your opinion before I went any further, and that's why, because now I can try something different without having spent too much time on this yet. I'll post back here when I've revised the combat page to be more in line with your suggestions. --[[User:Iritscen|Iritscen]] 14:36, 20 March 2008 (CET) | |||
[[Category:Syndicate]] |