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*Game content. Levels, mostly. And character interaction. The way combos and throws are handled in Oni (range, damage etc) must be carefully analyzed and made to fit 2D gameplay (relatively easy). | *Game content. Levels, mostly. And character interaction. The way combos and throws are handled in Oni (range, damage etc) must be carefully analyzed and made to fit 2D gameplay (relatively easy). | ||
*The engine/code, of course. Well, I'm looking into that right now. I'm looking into a lot of things right now. | *The engine/code, of course. Well, I'm looking into that right now. I'm looking into a lot of things right now. | ||
=Strident= | |||
==STRIDENT at a glance [[Oni2:Influences/Strident/Pictures | (More pictures here)]]== | |||
http://geyser.oni2.net/oni2/influences/strident/DemoFlip.jpg | |||
http://geyser.oni2.net/oni2/influences/strident/CombatMachine01.jpg | |||
===Facts=== | |||
*Developed by Phantagram (Korea) | |||
*Scheduled for 2002 then 2003 on Xbox | |||
*Multiplayer and PC port considered | |||
*Postponed/aborted |