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(A couple of questions) |
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OK, most of what I said above relates to modifying Collada files exported with OniSplit. | |||
If you want to create something from scratch (or use an existing model but that has not been exported from Oni) you need a couple of things: | |||
:*You need to have 19 pieces of geometry that fit the body parts used by Oni: pelvis, mid, chest etc. | |||
:*Those pieces of geometry need to be parented correctly, load a Collada file exported from Oni and see the Outliner window. | |||
:*Geometries (or more correctly the scene nodes that cotain the geometries) need to be named correctly: pelvis, mid etc. Again, see the Outliner window with an existing Oni model loaded. | |||
:*"Advanced" models that use skeletons/skinning won't work. Oni does not support such things. | |||
You should also check the [[TRIA]] page for more stuff about character models in Oni. | |||
As for what OniSplit creates: it creates all the needed [[M3GM]], [[TRCM]], [[TRIA]] and [[TRTA]]. [[TRBS]] files are self contained, you don't need anything else. | |||
And yes, the simplest way to create an ONCC file for a new TRBS is to copy and modify an existing ONCC file. Since TRBS files are linked to by name you'll need to use a hex editor to modify the TRBS name that's inside the ONCC file (somewhere at the end, you can find it by looking for "TRBS"). The only problem you may encounter is that you need to pick an ONCC file that's linked to a TRBS which has a name that's equal or longer than the new TRBS name otherwise you won't have space in the file for the new name. | |||
[[User:Neo|Neo]] |
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