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| <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
| | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 |
| <TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR>
| | |- ALIGN=CENTER BGCOLOR="#FFDDBB" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF0000">01 9C 02 00</TD><TD>668</TD><TD ALIGN=LEFT>00668-level3_scripts.AISA</TD></TR>
| | | WIDTH=15% | <B>Hex</B> |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFF00">01 00 00 06</TD><TD>3</TD><TD ALIGN=LEFT>level 3</TD></TR>
| | | WIDTH=15% | <B>Translation</B> |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FF00"> </TD><TD>dead</TD><TD ALIGN=LEFT>not used; you can set all to whatever you want</TD></TR>
| | | WIDTH=70% | <B>Meaning</B> |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00FFFF">0D 00</TD><TD>13</TD><TD ALIGN=LEFT>13 packages follow (one package is edged in black)</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"><TD COLSPAN=3><FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT></TD></TR>
| | | BGCOLOR="#FF0000" | 01 9C 02 00 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; always zero; maybe space for notes</TD></TR>
| | | 668 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">00 00</TD><TD>0</TD><TD ALIGN=LEFT>ID of the character, which you can spawn with the script command "chr_create"</TD></TR>
| | | ALIGN=LEFT | 00668-level3_scripts.AISA |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00</TD><TD>0</TD><TD ALIGN=LEFT>flag ID, where Oni spawns the character (works only, if the flag exits; look to [[OBD:Flag.BINA|Flag.BINA]] for a flag list)<BR>(Thanks to geyser who figured that out.)</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFFF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| | | BGCOLOR="#FFFF00" | 01 00 00 06 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8FF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| | | 3 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC800">01 DF 03 00</TD><TD>991</TD><TD ALIGN=LEFT>link to 00991-konoko_generic.[[OBD:ONCC|ONCC]]</TD></TR>
| | | ALIGN=LEFT | level 3 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C800C8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C87C64" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; never used in Oni</TD></TR>
| | | BGCOLOR="#00FF00" | |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#B0C3D4" COLSPAN=2><TT>intro</TT></TD><TD ALIGN=LEFT>name of the function, which is called up when Oni spawns the character</TD></TR>
| | | dead |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#E7CEA5" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character dies</TD></TR>
| | | ALIGN=LEFT | not used; you can set all to whatever you want |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFDDDD" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character notices the player<BR>(Thanks to Loser who figured that out.)</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#64AAAA" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown; never used in Oni</TD></TR>
| | | BGCOLOR="#00FFFF" | 0D 00 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#EBEBEB" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when someone hits the character the first time</TD></TR>
| | | 13 |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#8C8CCC" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the health of the character is equal 1</TD></TR>
| | | ALIGN=LEFT | 13 packages follow (one package is edged in black) |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FF00C8" COLSPAN=2>not used</TD><TD ALIGN=LEFT>name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it<BR>(Thanks to Loser who figured that out.)</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#F0F096" COLSPAN=2>not used</TD><TD ALIGN=LEFT>unknown</TD></TR>
| | | COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT> |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C864">00 00 00 00</TD><TD>not used</TD><TD ALIGN=LEFT>link to a [[OBD:ONWC|ONWC]] file</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#00C8FF">00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR>
| | | BGCOLOR="#FFC8C8" COLSPAN=2 | not used |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C80040">FF FF</TD><TD>-1</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR>
| | | ALIGN=LEFT | unknown; always zero; maybe space for notes |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFCD96">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR>
| | | BGCOLOR="#FFFFC8" | 00 00 |
| </TABLE>
| | | 0 |
| | | ALIGN=LEFT | ID of the character, which you can spawn with the script command "chr_create" |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C8FFC8" | 00 00 |
| | | 0 |
| | | ALIGN=LEFT | flag ID, where Oni spawns the character (works only, if the flag exits; look to [[OBD:Flag.BINA|Flag.BINA]] for a flag list)<BR>(Thanks to geyser who figured that out.) |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C8FFFF" | 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#FFC8FF" | 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#FFC800" | 01 DF 03 00 |
| | | 991 |
| | | ALIGN=LEFT | link to 00991-konoko_generic.[[OBD:ONCC|ONCC]] |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C800C8" | 00 00 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown; always zero |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C87C64" COLSPAN=2 | not used |
| | | ALIGN=LEFT | unknown; never used in Oni |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>intro</TT> |
| | | ALIGN=LEFT | name of the function, which is called up when Oni spawns the character |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#E7CEA5" COLSPAN=2 | not used |
| | | ALIGN=LEFT | name of the function, which is called up when the character dies |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#FFDDDD" COLSPAN=2 | not used |
| | | ALIGN=LEFT | name of the function, which is called up when the character notices the player<BR>(Thanks to Loser who figured that out.) |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#64AAAA" COLSPAN=2 | not used |
| | | ALIGN=LEFT | unknown; never used in Oni |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#EBEBEB" COLSPAN=2 | not used |
| | | ALIGN=LEFT | name of the function, which is called up when someone hits the character the first time |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#8C8CCC" COLSPAN=2 | not used |
| | | ALIGN=LEFT | name of the function, which is called up when the health of the character is equal 1 |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#FF00C8" COLSPAN=2 | not used |
| | | ALIGN=LEFT | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it<BR>(Thanks to Loser who figured that out.) |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#F0F096" COLSPAN=2 | not used |
| | | ALIGN=LEFT | unknown |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#00C864" | 00 00 00 00 |
| | | not used |
| | | ALIGN=LEFT | link to a [[OBD:ONWC|ONWC]] file |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#00C8FF" | 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C80040" | FF FF |
| | | -1 |
| | | ALIGN=LEFT | unknown; always the same |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#FFCD96" | 00 00 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown; always zero |
| | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" |
| | | BGCOLOR="#C8C864" | 00 00 00 00 |
| | | 0 |
| | | ALIGN=LEFT | unknown; always zero |
| | |} |
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