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*Researching [[Special:Unusedimages|unused images]] to see where they should go (or if they need deletion) | *Researching [[Special:Unusedimages|unused images]] to see where they should go (or if they need deletion) | ||
*Categorizing [[Special:Uncategorizedimages|uncategorized images]] | *Categorizing [[Special:Uncategorizedimages|uncategorized images]] | ||
*Localizing | *Localizing images on other oni2.net sites that are being linked to from here | ||
*Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks) | *Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks) | ||
::Wanted pages as of 2/28/08: 369 | ::Wanted pages as of 2/28/08: 369 | ||
::Wanted pages as of 3/28/08: 429 | ::Wanted pages as of 3/28/08: 429 | ||
::Wanted pages as of 4/28/08: 427 | |||
*Watching over [[Special:Lonelypages|orphans]] | *Watching over [[Special:Lonelypages|orphans]] | ||
*The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point | *The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point | ||
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*Improving textures and 3D models | *Improving textures and 3D models | ||
: | :My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]] | ||
:Currently working on Griffin's eye sockets. After that there's just some small work on the ears, maybe the hair, some clean-up of excess triangles, and we're done with the modeling! Then comes the process of texturing the new face and getting it kosher (proper UV mapping, normals...). That might be a lengthy step. It has also been pointed out that Muro is quite off-model as well, and I would like to tackle him next. I may or may not make a fairly quick detour to Konoko, to perform the same sort of detail-work that I'm doing with Griffin. I don't really think she needs to be remodeled like Griffin and Muro do, but I will appraise that situation when I get there. | |||
*Future notions (things I'd like to try some day)<br> | |||
:- General re-texturing of Oni's environments | |||
:- Poly-modding other, less-important characters to make things look consistent | |||
:- Scripting new scenarios | |||
:- Modeling a new character, animating new moves for them | |||
:- Top secret stuff (hint, it involves assembly code) | |||