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User:Iritscen: Difference between revisions

lil update
(general rewriting)
(lil update)
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:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]


:Currently working on Griffin's eye sockets. After that there's just some small work on the ears, maybe the hair, some clean-up of excess triangles, and we're done with the modeling! Then comes the process of texturing the new face and getting it kosher (proper UV mapping, normals...). That might be a lengthy step. It has also been pointed out that Muro is quite off-model as well, and I would like to tackle him next. I may or may not make a fairly quick detour to Konoko, to perform the same sort of detail-work that I'm doing with Griffin. I don't really think she needs to be remodeled like Griffin and Muro do, but I will appraise that situation when I get there.
:Currently working on clean-up of excess triangles, and ironing out the UV map. Still not sure how I'm going to handle the normals because I can't find Blender's docs on the subject. That might be a lengthy step.
 
:After Griffin is totally done, I plan to move on to either Muro or Konoko.


*Future notions (things I'd like to try some day)<br>
*Future notions (things I'd like to try some day)<br>