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  • {{XML_OBJC_Header | prev=MELE | type=NEUT | next=PART | name=Neutral}} ...all your behavior data into there (this includes the <NEUT Id="..."> and </NEUT> tag).
    10 KB (1,411 words) - 12:23, 5 April 2021
  • {{OBD OBJC Header | align=center | type=NEUT | prev=MELE | next=PART | name=Neutral behavior | stuff=b_ne}} {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }}
    4 KB (554 words) - 21:19, 9 December 2023

Page text matches

  • #REDIRECT [[OBD:BINA/OBJC/NEUT]]
    32 bytes (5 words) - 10:01, 4 April 2008
  • {{OBD_File_Header | type=BINA | prev=AKVA | next=CBPI | name=Binary Data | family=General | align=center} ...tered as a tag, but is really a wrapper for other tags. One of those tags, OBJC, is a wrapper for still more tags (see below).
    6 KB (914 words) - 01:57, 8 December 2023
  • {{OBD BINA Header|prev=TMBD|type=OBJC|next=ONIE|name=Objects|onistuff=bina}} ...herwise (Windows). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it serves as a wrapper for other tags. OBJCs are lists composed of
    4 KB (575 words) - 23:45, 8 December 2023
  • ...f the sub-hierarchy of an [[OBD:ONLV|Oni Game Level]] and various BINA and OBJC collections. ===BINA collections===
    9 KB (1,513 words) - 19:31, 9 December 2023
  • {{OBD OBJC Header | align=center | type=PART | prev=NEUT | next=PATR | name=Particle | stuff=b_pa}} {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }}
    2 KB (248 words) - 21:19, 9 December 2023
  • ...s BSL function, but due to the <Follow> data in their [[XML:BINA/OBJC/NEUT|NEUT]] setup. To make an AI follow you as a test of pathfinding, you can also us ...sible (flag locations by ID are available [http://geyser.oni2.net/OBD/BINA/OBJC/FLAG/TrimmedList/ here]). If you pass the string "setfacing" for the argume
    3 KB (520 words) - 17:12, 26 March 2021
  • {{XML_OBJC_Header | prev=MELE | type=NEUT | next=PART | name=Neutral}} ...all your behavior data into there (this includes the <NEUT Id="..."> and </NEUT> tag).
    10 KB (1,411 words) - 12:23, 5 April 2021
  • ...7 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate
    11 KB (1,616 words) - 19:33, 9 December 2023
  • {{OBD OBJC Header | type=MELE | prev=FURN | next=NEUT | name=Melee profile | align=center|stuff=b_me}} {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | objects }}
    14 KB (2,187 words) - 21:36, 11 March 2024
  • checked past BINA... *[[PAR3]] ([[BINA]] raw/separate file part)
    6 KB (907 words) - 20:07, 7 March 2021
  • |valign=top| [[XML:BINA/OBJC/PATR|<PatrolPathId>]] |valign=top| [[OBD_talk:BINA/OBJC/CMBT|<CombatId>]]
    11 KB (1,398 words) - 17:07, 2 November 2023
  • {{OBD OBJC Header | align=center | type=CHAR | prev=WEAP | next=CMBT | name=Character {{OBDtr| 0x00 | char[4] |FF0000| 43 4A 42 4F | OBJC | wrapper tag }}
    8 KB (1,125 words) - 21:13, 9 December 2023
  • ...verview of each of the 65 significant data types (45 basic, 16 OBJC, and 4 BINA) and 43 sub-types that they rely on. ...AKBP]], <br>[[#AKEV|AKEV]], [[#AKEV|AKOT]], <br>[[#AKEV|AKVA]], '''[[#BINA|BINA]]'''
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ...R]], [[OBD:BINA/OBJC/CONS|BINA CONS]], [[OBD:BINA/OBJC/DOOR|BINA DOOR]], [[NEUT]], and [[TRGV]] for all known places in the game data that can trigger BSL
    7 KB (1,162 words) - 00:10, 4 February 2024
  • {{XML_OBJC_Header| prev=FLAG | type=MELE | next=NEUT | name=Melee Profile}} See [[OBD:BINA/OBJC/MELE|OBD page]] for explanations.
    10 KB (1,346 words) - 21:47, 11 March 2024
  • '''Support for [[XML:BINA/ONIE|effects]]''' ...indicate damaged environment need level textures to be registered in [[XML:BINA/TMBD|TMBD]]. Make sure not to replace existing texture entries but to add y
    62 KB (8,996 words) - 16:14, 30 May 2024
  • ...R]], [[OBD:BINA/OBJC/CONS|BINA/CONS]], [[OBD:BINA/OBJC/DOOR|BINA/DOOR]], [[NEUT]], and [[TRGV]] for all known places in the game data that can trigger BSL
    37 KB (6,040 words) - 03:58, 14 December 2023
  • ...from being hit by the enemy or by an alarm being triggered (see [[OBD:BINA/OBJC/CONS]]), or by the scripting functions [[ai2_tripalarm]], [[ai2_makeaware]] :*[[NEUT]] file (OPTIONAL), for neutral behavior (e.g., a civilian giving the player
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...maniacs locked us in! ('''BROKEN: the SNDD exists, but the OSBD doesn't; a NEUT is set up to use the missing OSBD, and would enable the line for lab's Floo ...where to hide! ('''BROKEN/UNUSED: the SNDD exists, but the OSBD doesn't; a NEUT is set up to use the missing OSBD, although no CHAR uses it.''')
    71 KB (10,652 words) - 19:07, 25 March 2024
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