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- ...and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.dat/.raw(/.sep) files for them and |data-sort-value="06"|{{C|6|6: COUNTERATTACK}}5 KB (680 words) - 02:10, 14 April 2023
- {{OBDtr| 0x44 | int32 |C8FFFF| 06 00 00 00 | 6 | option flags; the following values are possible: :Used in Chapters 13 and 14; set with [[killed_griffen]], read with [[did_kill_griffen]].10 KB (1,392 words) - 20:37, 7 December 2023
- {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }}40 KB (6,305 words) - 14:04, 6 January 2024
- These are "level definitions", i.e., all the locations identifying the chapters/missions in the Load Game dialog, except "Syndicate Warehouse" and "Save Po ...COMPLETE''' screens and the end-of-game screen) reside in their respective chapters.58 KB (8,408 words) - 00:56, 23 October 2023
- |'''level19_Final.dat<br/>.raw||11,276,307<br/>44,215,840||12:55:06<br/>12:55:04 :(This applies only to level#_Final files, i.e. to level0_Final and to the 14 chapters. For level0_Tools, see [[#level0_Tools|ABOVE]].)17 KB (2,618 words) - 22:42, 5 December 2023