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  • * The XML code on this page is based on OniSplit '''v0.9.61.0'''. ==XML structure==
    5 KB (625 words) - 17:38, 21 February 2022
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. ==XML structure==
    7 KB (770 words) - 15:42, 6 December 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. ==XML structure==
    5 KB (656 words) - 14:43, 31 March 2021
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. * A WMDD file contains either a screen with controls (e.g. WMDDdialog_mainmenu) or a dial
    6 KB (675 words) - 15:56, 9 October 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. ==XML structure==
    6 KB (812 words) - 23:54, 31 March 2021
  • * The XML code on this page is compatible with OniSplit '''v0.9.61.0'''. ==XML structure==
    7 KB (931 words) - 14:42, 31 March 2021
  • ...this program's syntax and links to pages that explain the concepts behind XML modding. This operation allows you to add new XML values to an existing XML element that contains a list of values. The values should be space-separate
    32 KB (3,170 words) - 12:20, 5 April 2021
  • ...with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called ...led information on how to import an Oni animation to Blender, see the next header.
    12 KB (1,972 words) - 15:58, 25 July 2022
  • ...must be explicitly requested with '''-forcestd'''.<br/>When creating short-header SNDDs for the PC demo/OniX (using the '''-demo''' tag), incoming MS ADPCM f ...put). Vanilla English SUBTs roundtrip exactly both through TXT and through XML. Non-Vanilla SUBTs and other language versions not tested.
    13 KB (1,948 words) - 14:32, 16 May 2022
  • *a plain-text configuration file '''SYSTEM.CNF''' *a '''SYSTEM''' folder containing fifteen ELF binaries ('''*.IRX''') and a file called '''IOPRP255.IMG'''
    22 KB (3,428 words) - 19:26, 23 January 2020
  • {{OBD OBJC Header | align=center | type=PATR | prev=PART | next=PWRU | name=Patrol path | stu {{OBDtr| 0x04 | int32 |FFFFC8| 6F 1A 00 00 | 6767 | old file ID }}
    6 KB (825 words) - 21:19, 9 December 2023
  • * Metadata or "header": animation type, state, flags, particle, sounds, etc. ...s rotations. The hierarchy of the body parts (or bones) is determined by [[XML:TRBS#Standard_TRIA_hierarchy|TRIA]].
    60 KB (8,825 words) - 19:01, 29 February 2024
  • * Logged stuff will be rewritten if you change the script language. (File > Preferences...) * You can save your code to a file via "File" > "Save As..." or "Save Selection"
    54 KB (6,911 words) - 17:38, 21 February 2022
  • ...with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called ...xtured model and thus you've exported an ONCC, you should now get a '''DAE file''' and an '''''images''''' folder containing the textures for it.
    44 KB (7,228 words) - 21:50, 5 February 2023
  • * B) You can also drag'n'drop your script file directly onto the free gray space. ...d use the "Save" option. ("Save As" let you save the Main Shelf as toolbar file.)
    73 KB (10,328 words) - 16:20, 28 September 2023
  • ...o attacks to temporarily remove his supershield (the anims are listed on [[XML:TRAM]] under its DisableShield documentation). ...FFFF| 00 00 00 00 | unused | direct animation 0 (link to another TRAM file) }}
    41 KB (6,279 words) - 22:33, 27 October 2023