XML:IPge
| IPge : Item Page |
| |
|---|---|---|
| XML
Impt << Other file types >> M3GM |
General information
| Name | Global/Local | Page number |
| IPgeammo_ballistic.oni | level0 | 0 |
| IPgeammo_energy.oni | level0 | 1 |
| IPgehypo.oni | level0 | 2 |
| IPgeshield.oni | level0 | 3 |
| IPgeinvisibility.oni | level0 | 4 |
| IPgedatapad.oni (LSI) | level1 | 5 |
| IPgeharness.oni (LSI) | level6 | 5 |
| IPgetorch.oni (LSI) | level8 | 5 |
| IPgezip.oni (LSI) | level12 | 5 |
| IPgekeys.oni (LSI) | level19 | 5 |
- The XML code on this page is compatible with OniSplit v0.9.61.0.
- Some IPge*.oni files are global (located in level0_...) and others are local; see table on right.
- An item page can be read for the first time when the player finds the item that links to the page.
- An IGPA instance here will make Oni crash.
- For additional information on LSIs, see HERE.
BSL support
- http://ssg.oni2.net/commands.htm#powerup
- chr_has_lsi [ai_name:string | script_id:int] - records that the character has the lsi - chr_has_lsi(0)
XML structure
Think of "instances" (#N) as file sections: they run from 1 to N; 0 is the header (it defines the file type, here "IPge").
- Every IPge contains one instance of type IGPG.
- Every IGPG contains two instances of type IGSA. (One for the main section, one for the hint section.)
- Every IGSA contains a number of instances of type IGSt.
- IGPG means a page.
- IGSA means a (text) string array.
- IGSt means a (text) string.
Example from "IPgekeys":
- #0 (IPge instance) links to #1 (IGPG instance)
- #1 (IGPG instance) links to #3 and #4 (IGSA instances)
- #2 (unknown placeholder, only present in original files) (can be ignored)
- #3 (IGSA instance) links from #5 up to #6 (IGSt instances)
- #4 (IGSA instance) links to #7 (IGSt instance)
XML tags and options
IPge instance tags
- <PageNumber> (item page number)
- <Page> (links to IGPG instance)
IGPG instance tags
- <Font> (defines the font in case it isn't defined in the IGSt instance; the style is bold by default)
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color> (RGB range, e.g. <Color>255 0 77</Color>)
- <Size> (10 and 12 are usually used)
- <Family>
- <Image> (links to a TXMP or PSpc file)
- <Text1> (links to an IGSA instance (main field))
- <Text2> (links to an IGSA instance (hint field))
IGSA instance tags
- <Strings>
- <Link> (links to an IGSt instance)
IGSt instance tags
- <Font>
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color>
- <Size>
- <Flags> (every IGSt can have its own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc.)
- Family
- Style
- Color
- Size
- <Text> (contains the actual text but can also create a bare paragraph)
- <Family>
Example
IPgekeys.xml:
<?xml version="1.0" encoding="utf-8"?>
<Oni>
<IPge id="0">
<PageNumber>5</PageNumber>
<Page>#1</Page>
</IPge>
You can display a small image if you use the image tag in the IGPG instance. (Either a non-animated TXMP or a PSpc.)
<IGPG id="1">
<Font>
<Family></Family>
<Style>Normal</Style>
<Color>0 0 0 0</Color>
<Size>0</Size>
<Flags></Flags>
</Font>
<Image>TXMPkeys</Image>
<Text1>#3</Text1>
<Text2>#4</Text2>
</IGPG>
<IGSA id="3">
<Strings>
<Link>#7</Link>
</Strings>
</IGSA>
<IGSA id="4">
<Strings>
<Link>#5</Link>
<Link>#6</Link>
</Strings>
</IGSA>
<IGSt id="7">
<Font>
<Family></Family>
<Style>Normal</Style>
<Color>0 0 0 0</Color>
<Size>0</Size>
<Flags></Flags>
</Font>
<Text>TRUCK KEYS..........................................</Text>
</IGSt>
A space between the text tags (<Text> </Text>) can produce a new paragraph. The import ignores that so far, but you can fix it by writing "<Text xml:space="preserve"> </Text>". (Not used in this example.)
<IGSt id="5">
<Font>
<Family></Family>
<Style>Normal</Style>
<Color>0 0 0 0</Color>
<Size>0</Size>
<Flags></Flags>
</Font>
<Text>Hint:</Text>
</IGSt>
<IGSt id="6">
<Font>
<Family></Family>
<Style>Normal</Style>
<Color>0 0 0 0</Color>
<Size>0</Size>
<Flags></Flags>
</Font>
<Text>Maybe the truck can help you get through the doors to the computer core...</Text>
</IGSt>
</Oni>
Related files
| Powerup/LSI | Object | Object texture | Glow texture | Location |
|---|---|---|---|---|
|
ammo_ballistic |
M3GMpowerup_ammo.oni |
TXMPpoweruptex_ammo.oni |
TXMPglowtex_ammo.oni |
global (level0) |
| LSI | Object | Icon texture | Object texture | Location |
|
datapad |
M3GMpowerup_lsi.oni |
TXMPlsi_icon.oni |
TXMPlsi_palmtex.oni |
local (level1_Final) |
