Offset |
Type |
Raw Hex |
Value |
Description
|
0x00 |
4CC |
44 42 4D 54 |
TMBD |
texture materials binary data
|
0x04 |
int32 |
48 99 01 00 |
104776 |
length to end of TMBD from here
|
0x08 |
int32 |
01 00 00 00 |
1 |
unknown; "do not change it. ssg"
|
0x0C |
int32 |
65 06 00 00 |
1637 |
1637 elements in array
|
First element (black outline)
|
0x00 |
char[32] |
Cloth |
material (04078-Cloth.Mtrl)
|
0x20 |
char[32] |
covcrate_4 |
link (by internal tag) to TXMP (texture); here, COVCRATE_4.TXMP (present in levels 1, 6, and 19)
|
- Glass
- By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
- you can make every quad bearing that texture breakable, wherever it appears in the game.
- This is mostly useful to make originally unbreakable glass breakable, or vice versa.
- Default
- Textures not explicitly mapped here have the material Default.
You can download the complete overview of all texture materials as a text file HERE.