XML:WMM

From OniGalore
(Redirected from XML:WMMB)
Jump to navigation Jump to search
WMM_ : WM Menu
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

WMDD << Other file types >> WPge

switch to OBD page

General information

  • This is a global resource type (level0_Final).
  • "WM" stands for "Window Manager".
  • WMM_ is used to create a single menu in a menu bar. However all of the WMM_s in level0_Final seem to be development relics which are no longer called on by the game. The one exception is WMM_pm_difficulty, which is referenced by WMDDdialog_options to provide the contents of the Options screen's Difficulty menu ("Easy", "Normal", "Hard").
  • The only other menu in Oni is the Options screen's resolution menu, which has to be populated at runtime by the game, so there is no WMM_ for it.

Example

WMM_pm_difficulty:

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <WMM_ id="0">
       <Id>10000</Id>
       <Text>Difficulty</Text>
       <Items>
           <WMM_MenuItem>
               <Type>Option</Type>
               <Id>0</Id>
               <Text>Easy</Text>
           </WMM_MenuItem>
           <WMM_MenuItem>
               <Type>Option</Type>
               <Id>1</Id>
               <Text>Normal</Text>
           </WMM_MenuItem>
           <WMM_MenuItem>
               <Type>Option</Type>
               <Id>2</Id>
               <Text>Hard</Text>
           </WMM_MenuItem>
       </Items>
   </WMM_>
</Oni>

The two choices for <Type> are "Option" (a menu item) and "Separator" (a separating line that you would put between groups of items). In the second case, the <Text> supplied does not matter. The way that Oni reacts to items in the UI is hardcoded, so there's little use in modding WMM-type data.