OBD:WMDD: Difference between revisions
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}} | }} | ||
{{OBDtr| 0x110 | int32 |FF8000| 00 00 01 00 | 0x00010000 | style; the following values are used: | {{OBDtr| 0x110 | int32 |FF8000| 00 00 01 00 | 0x00010000 | style; the following values are used: | ||
:0x'''01''' 00 00 00 - | :0x'''01''' 00 00 00 - draw default background | ||
:0x'''02''' 00 00 00 - thick | :0x'''02''' 00 00 00 - resizable window (has a thick border) | ||
:0x'''04''' 00 00 00 - | :0x'''04''' 00 00 00 - show title bar | ||
:0x'''08''' 00 00 00 - title (title bar required) | :0x'''08''' 00 00 00 - show title (title bar required) | ||
:0x'''10''' 00 00 00 - close button | :0x'''10''' 00 00 00 - show close button (title bar required) | ||
:0x'''20''' 00 00 00 - restore button | :0x'''20''' 00 00 00 - show restore button (title bar required) | ||
:0x'''40''' 00 00 00 - minimize button | :0x'''40''' 00 00 00 - show minimize button (title bar required) | ||
:0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used) | :0x00 00 '''01''' 00 - center window on screen (x, y coordinates are ignore when this style is used) | ||
}} | }} | ||
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{{OBDtr| 0x11C | int32 |408080| 06 00 00 00 | 6 | array size }} | {{OBDtr| 0x11C | int32 |408080| 06 00 00 00 | 6 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | text | {{OBDtr2| 0x000 | char[256]|FFC8C8| New Game | text or: | ||
:*TXMB/TXMP/PSpc name if class is picture | |||
:*WMM_ name if class is popup menu | |||
}} | |||
{{OBDtr| 0x100 | int16 |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec): | {{OBDtr| 0x100 | int16 |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec): | ||
:1 - desktop (not used in dialogs) | :1 - desktop (not used in dialogs) | ||
Line 48: | Line 51: | ||
:9 - menu bar (not used in dialogs) | :9 - menu bar (not used in dialogs) | ||
:10 - menu (not used in dialogs) | :10 - menu (not used in dialogs) | ||
:11 - | :11 - picture ([[OBD:TXMB|TXMB]], [[OBD:TXMP|TXMP]] or [[OBD:PSpc|PSpc]]) | ||
:12 - | :12 - popup menu ([[OBD:WMM_|WMM_]]) | ||
:13 - progress bar | :13 - progress bar | ||
:14 - radio button | :14 - radio button | ||
:16 - scrollbar (not used in dialogs) | :16 - scrollbar (not used in dialogs) | ||
:17 - slider | :17 - slider | ||
:20 - text | :20 - text | ||
}} | }} | ||
{{OBDtr| 0x102 | int16 |C8FFC8| 64 00 | 100 | ID (looked up from code) }} | {{OBDtr| 0x102 | int16 |C8FFC8| 64 00 | 100 | ID (looked up from code) }} | ||
Line 62: | Line 65: | ||
:0x'''04''' 00 00 00 - unknown | :0x'''04''' 00 00 00 - unknown | ||
}} | }} | ||
{{OBDtr| 0x108 | int32 |FFC800| 00 00 03 00 | 0x030000 | style; | {{OBDtr| 0x108 | int32 |FFC800| 00 00 03 00 | 0x030000 | style; dialog styles and the following control specific styles can be used here: | ||
if box: | if box: | ||
:0x00 '''02''' 00 00 - draw | :0x00 '''02''' 00 00 - draw text background | ||
:0x00 '''04''' 00 00 - draw text | :0x00 '''04''' 00 00 - draw text | ||
if button: | if button: | ||
:0x00 | :0x00 '''01''' 00 00 - draw button | ||
:0x00 | :0x00 '''02''' 00 00 - draw button text | ||
:0x00 | :0x00 '''10''' 00 00 - default button (the button that coresponds to the Enter key) | ||
if checkbox: | if checkbox: | ||
Line 80: | Line 82: | ||
if edit field: | if edit field: | ||
:0x00 '''01''' 00 00 - | :0x00 '''01''' 00 00 - number only | ||
if listbox: | if listbox: | ||
:0x00 | :0x00 '''01''' 00 00 - draw scrollbar | ||
:0x00 | :0x00 '''02''' 00 00 - alphabetical order | ||
:0x00 | :0x00 '''04''' 00 00 - unselectable | ||
:0x00 | :0x00 '''08''' 00 00 - draw items | ||
:0x00 '''01''' 00 00 - owner draw (the owner | :0x00 '''01''' 00 00 - owner draw (the owner window will draw the list items) | ||
if picture: | if picture: | ||
:0x00 '''02''' 00 00 - ignore the picture name; the displayed picture is set at runtime | |||
:0x00 '''02''' 00 00 - | |||
:if | :if popup menu | ||
:0x00 '''01''' 00 00 - | :0x00 '''01''' 00 00 - use menu width; doesn't work | ||
:0x00 '''02''' 00 00 - | :0x00 '''02''' 00 00 - ignore the menu name; the menu is set at runtime | ||
if text field: | if text field: | ||
:0x00 '''02''' 00 00 - horizontal text align <nowiki>=</nowiki> center | |||
:0x00 | :0x00 '''04''' 00 00 - horizontal text align <nowiki>=</nowiki> right | ||
:0x00 | :0x00 '''10''' 00 00 - vertical text align <nowiki>=</nowiki> center | ||
:0x00 | :0x00 '''80''' 00 00 - owner draw | ||
:0x00 | |||
}} | }} | ||
{{OBDtr| 0x10C | int16 |C87C64| 5E 01 | 350 | x coordinate (relative to the top left corner of the window) }} | {{OBDtr| 0x10C | int16 |C87C64| 5E 01 | 350 | x coordinate (relative to the top left corner of the window) }} |
Revision as of 12:47, 19 July 2008
|
The image below shows the beginning of the file with the settings of the main window.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 CE 09 00 | 1541 | 01541-dialog_mainmenu.WMDD |
0x004 | lev_id | 01 00 00 00 | 0 | level 0 |
0x008 | char[256] | Main Menu | title | |
0x108 | int16 | 96 00 | 150 | ID (looked up from code) |
0x10A | int16 | 00 00 | 0 | not used; always 0 |
0x10C | int32 | 01 00 00 00 | 0x01 | state; the following values are used:
|
0x110 | int32 | 00 00 01 00 | 0x00010000 | style; the following values are used:
|
0x114 | int16 | 00 00 | 0 | x coordinate of the window |
0x116 | int16 | 00 00 | 0 | y coordinate of the window |
0x118 | int16 | 80 02 | 640 | width of the window |
0x11A | int16 | E0 01 | 480 | height of the window |
0x11C | int32 | 06 00 00 00 | 6 | array size |
First element (black outline) | ||||
0x000 | char[256] | New Game | text or:
| |
0x100 | int16 | 04 00 | 4 | class; the following window classes exist in Oni (values in dec):
|
0x102 | int16 | 64 00 | 100 | ID (looked up from code) |
0x104 | int32 | 01 00 00 00 | 0x01 | state; the following values are used:
|
0x108 | int32 | 00 00 03 00 | 0x030000 | style; dialog styles and the following control specific styles can be used here:
if box:
if button:
if checkbox:
if radiobutton:
if edit field:
if listbox:
if picture:
if text field:
|
0x10C | int16 | 5E 01 | 350 | x coordinate (relative to the top left corner of the window) |
0x10E | int16 | E6 00 | 230 | y coordinate (relative to the top left corner of the window) |
0x110 | int16 | B4 00 | 180 | width |
0x112 | int16 | 28 00 | 40 | height |
0x114 | link32 | 01 02 00 00 | 2 | link to 00002-Tahoma.TSFF |
0x118 | int32 | 01 00 00 00 | 1 | font option; the following options are possible:
|
0x11C | color32 | 00 7F FF FF | 0, 127, 255; 255 | font color (blue, green, red); transparency |
0x120 | int8 | 01 | 1 | ignored |
0x121 | int8 | 00 | 0 | ignored |
0x122 | int16 | 0A 00 | 10 | font size (height) |
- Dialog ID
- Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
- Visible flag (0x10C)
- A hidden/disabled window can't be activated from Oni, so if you hide the main menu, you'll have to shut down Oni from the Task Manager (or make it Blam ^^).
- With "-noswitch", you can switch to other applications whenever the mouse pointer is visible in Oni.
- Item IDs (for this example)
- 64 - "new game" window
- 65 - "load game" window
- 66 - "options" window
- 67 - "quit" window
- 68 - "resume" window
ONI BINARY DATA |
---|
WMCL << Other file types >> WMM_ |
WMDD : WM (Window Menu) Dialog Data |
Global file |