Oni engine patches (Win): Difference between revisions

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(oops)
(note: 1024x1024 toned down to 512x512)
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|align=left|font texture cache doubled
|align=left|font texture cache doubled
|-align=center
|-align=center
|2008/06||0x00005251||04||40
|2008/06||0x00005251||04||10
|align=left|now supports textures up to 1024x1024
|align=left|now supports textures up to 512x512
|-align=center
|-align=center
|2008/05||0x000206A8||00||01
|2008/05||0x000206A8||00||01
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;NOTE

Revision as of 00:13, 12 August 2008

Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^

List of in-place patches

A brief timeline of the upgrades so far:

Date Offset Old hex New hex Description
2008/06 0x00020EA7
0x00020F4A
10
20
20
40
font texture cache doubled
2008/06 0x00005251 04 10 now supports textures up to 512x512
2008/05 0x000206A8 00 01 non-"_Final" levels are now valid
2007/07 0x0010B03B
0x0010B04C
04
04
20
20
pathfinding grid cache size x8
2007/07 0x0009C07C
0x0009C080
0x0009C084
??
??
??
6C
70
74
projectile awareness fixed
NOTE