708
edits
(The fbx files and a question) |
No edit summary |
||
Line 275: | Line 275: | ||
:::Also, is there a table or chart that shows the relationship between the BSL name and the function name? For example chr_set_class -> _iSetCharacterClass. I want to see if I can patch the game myself, but I have no idea what function would correspond to such things as sc_bind_f2, co_display, wp_kickable, door_ignore_locks and so on. Thanks [[User:EdT|EdT]] 01:26, 14 October 2008 (CEST) | :::Also, is there a table or chart that shows the relationship between the BSL name and the function name? For example chr_set_class -> _iSetCharacterClass. I want to see if I can patch the game myself, but I have no idea what function would correspond to such things as sc_bind_f2, co_display, wp_kickable, door_ignore_locks and so on. Thanks [[User:EdT|EdT]] 01:26, 14 October 2008 (CEST) | ||
::::FBX: The FBX converter crashes while trying to convert that file to Collada. Softimage XSI loads the file but the exported Collada files contains no texture coordinates. So, I don't know what's going on, looks like the FBX file is bad. | |||
::::BSL: There is no such table. The best bet is picking them from the PC exe disassembly :). [[User:Neo|Neo]] |
edits