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User talk:Neo: Difference between revisions

The fbx files and a question
(two cents about the corrupted collada; where's the fbx?)
(The fbx files and a question)
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[[User:Neo|Neo]]
[[User:Neo|Neo]]
::Ed, since there's a converter involved, please provide the FBX that are output by Cheetah. Either the converter does everything correctly, and the bad UV indices come from the FBX (which should be reported to Cheetah's dev); or the FBX confuses the heck out of the converter in a more subtle way (this can be a bug of either program). Not that we are guaranteed to find out the reason, but letting us have the FBX would help the investigation. --[[User:Geyser|geyser]] 21:47, 13 October 2008 (CEST)
::Ed, since there's a converter involved, please provide the FBX that are output by Cheetah. Either the converter does everything correctly, and the bad UV indices come from the FBX (which should be reported to Cheetah's dev); or the FBX confuses the heck out of the converter in a more subtle way (this can be a bug of either program). Not that we are guaranteed to find out the reason, but letting us have the FBX would help the investigation. --[[User:Geyser|geyser]] 21:47, 13 October 2008 (CEST)
:::geyser, [http://edt.oni2.net/OniSplit/TRBSkonoko.zip  here are the files] this is what the developer said about the problem "Although the FBX SDK imports the Cheetah3D FBX files correctly the Collada exporter messes them up. But the Collada support in the FBX SDK is a big problem since years and things are improving just slowly"
:::Also, is there a table or chart that shows the relationship between the BSL name and the function name? For example chr_set_class -> _iSetCharacterClass.  I want to see if I can patch the game myself, but I have no idea what function would correspond to such things as sc_bind_f2, co_display, wp_kickable, door_ignore_locks and so on. Thanks [[User:EdT|EdT]] 01:26, 14 October 2008 (CEST)
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