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m (→BSL functions: fixing typo in old hex-shot) |
(→BSL variables: script example please) |
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:''Unsolved as of 06:39, 22 October 2008 (CEST). Needs a trimmed list of necessary PC vars matched with disposable Mac vars. | :''Unsolved as of 06:39, 22 October 2008 (CEST). Needs a trimmed list of necessary PC vars matched with disposable Mac vars. | ||
Since sc_bind_f2 and sc_bind_f3 won't work, the OTA needs to be rewritten whatever we do. Probably waiting for special anims should be replaced with waiting for hotkeyed variables like fast_mode (Ctrl+Shift/Alt+F), draw_every_frame (Ctrl+Shift/Alt+G), or gs_show_performance (Ctrl+Shift/Alt+Y). If this is done in the randomizer loop, there will actually be fewer contexts pushed than in the current version. There will also be no counterintuitive keypress sequences (F9,F2,F10), no spurious FILM files and no risk of buffer overflow. --[[User:Geyser|geyser]] 06:39, 22 October 2008 (CEST) | Since sc_bind_f2 and sc_bind_f3 won't work, the OTA needs to be rewritten whatever we do. Probably waiting for special anims should be replaced with waiting for hotkeyed variables like fast_mode (Ctrl+Shift/Alt+F), draw_every_frame (Ctrl+Shift/Alt+G), or gs_show_performance (Ctrl+Shift/Alt+Y). If this is done in the randomizer loop, there will actually be fewer contexts pushed than in the current version. There will also be no counterintuitive keypress sequences (F9,F2,F10), no spurious FILM files and no risk of buffer overflow. --[[User:Geyser|geyser]] 06:39, 22 October 2008 (CEST) | ||
:: Can you give a script example of waiting for hotkeyed variables? I would like to test it out. Thanks [[User:EdT|EdT]] 20:45, 28 October 2008 (CET) | |||
===Preset Mac variables=== | ===Preset Mac variables=== | ||
2+3+1+39=45 registered through tables ^_^ | 2+3+1+39=45 registered through tables ^_^ |
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