Oni engine patches (Win): Difference between revisions
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:Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine. | :Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine. | ||
:Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | :Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is ''plenty'' for virtually any purpose. | ||
=Nonessential BSL related patches= | |||
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!Date!!Offset!!Old hex!!New hex!!Description | |||
|-align=center | |||
|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |||
|-align=center | |||
|2008/11||0x0055058C||646F6F72 5F647261 77667261 6D657300||6368725F 6C6D7300 00000000 00000000 ||Replaces the variable name "door_drawframes" with the variable name "chr_lms" | |||
|-align=center | |||
|2008/11||0x00550564||64726177 7320646F 6F726672 616D6573 20666F72 20616C6C 20756E70 6C616365 6420646F 6F727300||7475726E 73206F6E 204C6173 74204D61 6E205374 616E6469 6E67206D 6F646500 00000000 00000000||Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)" | |||
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Revision as of 09:07, 7 November 2008
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
List of in-place patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
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