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:Can someone tell me what was wrong with hexagon2.dae (unless it was just user error on the part of 'Scen?)? and what's up with using DXT1 for AKEV? | :Can someone tell me what was wrong with hexagon2.dae (unless it was just user error on the part of 'Scen?)? and what's up with using DXT1 for AKEV? | ||
::[[User:Geyser|geyser]] 01:34, 11 November 2008 (CET) | ::[[User:Geyser|geyser]] 01:34, 11 November 2008 (CET) | ||
:::DXT1 - well, you need to specify a texture format so you don't end up with bgr32. | |||
:::Hexagon "wrongness" - not sure what exactly you are talking about. Sure, it needs to be scaled up a bit (somewhere between x20 and x40), it needs to be rotated a bit and some textures have non power of 2 sizes. Appart from that "it just works". Currently I'm investigating some "falling through the floor" problems but it appears that the problem is in OniSplit and not in Hexagon. | |||
:::[[User:Neo|Neo]] |
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