User talk:Neo: Difference between revisions

no edit summary
(notes and questions; no emergency; i'm in hell)
No edit summary
Line 87: Line 87:
:Can someone tell me what was wrong with hexagon2.dae (unless it was just user error on the part of 'Scen?)? and what's up with using DXT1 for AKEV?
:Can someone tell me what was wrong with hexagon2.dae (unless it was just user error on the part of 'Scen?)? and what's up with using DXT1 for AKEV?
::[[User:Geyser|geyser]] 01:34, 11 November 2008 (CET)
::[[User:Geyser|geyser]] 01:34, 11 November 2008 (CET)
:::DXT1 - well, you need to specify a texture format so you don't end up with bgr32.
:::Hexagon "wrongness" - not sure what exactly you are talking about. Sure, it needs to be scaled up a bit (somewhere between x20 and x40), it needs to be rotated a bit and some textures have non power of 2 sizes. Appart from that "it just works". Currently I'm investigating some "falling through the floor" problems but it appears that the problem is in OniSplit and not in Hexagon.
:::[[User:Neo|Neo]]
708

edits