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(re:hexagon, mostly) |
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:::Hexagon "wrongness" - not sure what exactly you are talking about. Sure, it needs to be scaled up a bit (somewhere between x20 and x40), it needs to be rotated a bit and some textures have non power of 2 sizes. Appart from that "it just works". Currently I'm investigating some "falling through the floor" problems but it appears that the problem is in OniSplit and not in Hexagon. | :::Hexagon "wrongness" - not sure what exactly you are talking about. Sure, it needs to be scaled up a bit (somewhere between x20 and x40), it needs to be rotated a bit and some textures have non power of 2 sizes. Appart from that "it just works". Currently I'm investigating some "falling through the floor" problems but it appears that the problem is in OniSplit and not in Hexagon. | ||
:::[[User:Neo|Neo]] | :::[[User:Neo|Neo]] | ||
:Well, I'm OK with bgr32, actually (and I'd be even more OK if I could use bgra32 ^_^ ) - it's not like the levels we're importing so far have hundreds of detailed textures... So the only critical flaw with hexagon was non-power-of-two texture sizes? is that really a critical flaw (as in "blam"), or did 'Scen mess up somewhere else (he's the one who reported a blam after importing hexagon2.dae; I didn't try)? About the scale - it's funny, what units is the original in, then? I thought the original was in millimeters, and hexagon2.dae in decimeters, so that it should be scaled up by 1.5 or 2, not more... 30 you say? huh. --[[User:Geyser|geyser]] 02:00, 11 November 2008 (CET) | ::Well, I'm OK with bgr32, actually (and I'd be even more OK if I could use bgra32 ^_^ ) - it's not like the levels we're importing so far have hundreds of detailed textures... So the only critical flaw with hexagon was non-power-of-two texture sizes? is that really a critical flaw (as in "blam"), or did 'Scen mess up somewhere else (he's the one who reported a blam after importing hexagon2.dae; I didn't try)? About the scale - it's funny, what units is the original in, then? I thought the original was in millimeters, and hexagon2.dae in decimeters, so that it should be scaled up by 1.5 or 2, not more... 30 you say? huh. --[[User:Geyser|geyser]] 02:00, 11 November 2008 (CET) | ||
::Well, maybe you're OK with bgr32 (or bgra32) but Oni is not :). I don't know what OpenGL exact behavior is for non power of 2 sizes (XNA throws an exception) but some (or all) hardware does not support this for texture with mipmaps. | |||
::That "blam" may have been caused by other stuff in the level that was not cleaned up. The sample levels I mentioned above are completly empty (they don't even have a splashscreen :)). | |||
::I don't know what the correct scale is but 20-40 looks nice, my first impression was like: "wow, halo 2"... | |||
::[[User:Neo|Neo]] |
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